Hi Polycount! I wanna share with you a WIP of a fanart cinematic project that I've been working in collaboration with my friend Victor Hugo Sousa, who was responsible for the model and sculpt. https://www.artstation.com/artwork/xEwLR I never textured a full torso before and due to the lack of proper cross-polarized…
Cinema uses Mari for texturing as they patch insane amounts of textures together to have the resolution for close up shots. Polycount does not matter for you in numbers, do it as performant as it can be, while still staying photorealistic. People seem to use dynamic subdivision (opensubdiv ?) in some cases or make final…
There is a lot of emphasis on game art in general mainly low poly models and the game engine .I've always loved the cinematic side of the development .Telling story through Pre-Rendered animation .Being inspired by studios like Blur and Blizzard entertainment I was wondering about why i haven't seen any artist of this sort…
Hi, Polycount! I would like to share with you my latest texture/lookdev speed project. More images and TT: https://www.artstation.com/artwork/lBXkk "The Fortune Teller" is a concept sculpt created by the talented Marcin Klicki- https://www.artstation.com/klicek, who provided the model online for free on his Gumroad…
Another small prop for the k700 tractor scene , some rocks : Sculpted and painted in Blender + gimp for tweaks , uses a bake of inverted normal Vray dirt as a guide for edge highlight . I put quite a strong edge highlight in diffuse : i didn't want to make that excessive , a kind of fake lighting , i just wanted dirt and…
Friendly Starcraft Fanart contest! Hello everyone and thank you for checking this thread out! This post marks the start of a friendly competition between myself and the one and only Growgor! We've both recently started thee school part of our internships and this leaves us with enough time to complete a larger project, so…
Hi, Polycount! I can finally share with you this project that I've been working for the past three weeks! More images and TT: https://www.artstation.com/artwork/Lq3e5 "Leviathan" is a cinematic/film model created by the talented David Sho(artstation.com/davidletondor), who provided the model so I could work on the UV's,…
Hiya Polycount! Brief hiatus over! I finally finished my graduate film with 3 very talented team-members - you can see the final thing here! This means I have now finished university which is exciting and scary as I'm doing the whole job hunting thing now! Well not quite yet, my team and I got into a UK competition called…
Hey Polycounters, I'm going to buy a desktop workstation for my work and I'd like to hear from you any advice you'd like to give me. No homemade custom builds, I need something reliable with a typical 24/7 "next business day" warranty. I live in Italy. So I was looking at Dell and HP workstations... (been using Dell mobile…
Greeting Polycounters! I've been messing around with this glass material for forever, but I cant seem to get it right. Right now it seems to be reflecting a image of itself rather than it's surrounding area like you would expect it to. (This is most obvious with the block I placed in front of the upper windows) I admit I'm…