I can't seem to get pixel depth offset to work with ray tracing. Assuming it's because of how ray tracing works? Not sure of the technicalities of this (if anyone could explain that would be super helpful). Is there a method to get things to blend into my terrain with ray tracing?
I am seeking a very talented pixel artist to work on my next mobile space shooter game... The artist should be a very talented guy with good 2D animation skills. The game will use a very improoved version of the same engine used on my first mobile game "Comic Blast" which will help to make an amazing game in short…
update :) http://www.zakiaabd.com/ https://vimeo.com/191833171 -------- Hi guys ! , pixel here Was very nervous to post here (for quite some time) but Lazar encouraged me to do so . As a short intro , I started 3D last year and zbrush a few months ago. I'm currently in my 2nd year of the games art course at the university…
Hello, I am new to marmoset and learning to do hair cards. I noticed the ends of the hair is fuzzy and pixelated. Does anyone know why it does that and how to fix it? I did the hair textures in zbrush. Is it to do with the thickness of the hair strands, or a setting I need to tweak in marmoset ? Any help would be really…
I recently completed a crate in Substance Painter, exported those textures and brought them into SD to add dirt and grunge controls to be messed with by the developer in Unity. In SD, I have a crisp dirt overlay. In unity that dirt is super pixelated, yet the textures underneath look great. I've tried a couple different…
I was wondering if anyone knows if one pixel brush is still active, i tried to get into contact with shaddy, and another relevant person working there on their site, and also through their facebook(which hasn't been updated since jun 2018). Was wondering if they were hiring still, but not even sure if the company is still…
Just a quickie, for those of you in the know. How are you guys going about solving foliage in per pixel lit scenes with regards to harsh lighting? Simple planes with local maps are used for foliage but for the life of me I cant quite figure out a nice lighting method for them. Is there any tips or links you guys could…
Venture X Logo: https://picload.org/view/rwraccra/venture-xlogo.png.html Game Name: Venture X Hey, my name is Saltuk and together with some friends we are trying to create a 2D tile-based RPG game. No studio or company, as it is an indie project.However we still lack some artists that have experiences with tile-based pixel…
yeah - the heightmap basically goes from black to white over 1 pixel , you can tell cos it's 90 degrees. You need a slight slope on everything or you'll get pixel related artefacts. also you realise tessellation never happens in shipped titles right? it's almost always cheaper to model the detail
Hi all. First time poster here and noob of the freshest variety. I have trawled and can't see any other examples of this issue, but indeed I am so green I may be missing the mark. I have what appears to be visible pixelation in various areas of my render (using Arnold within C4D). It seems to be unrelated to any render…