I can't seem to get pixel depth offset to work with ray tracing. Assuming it's because of how ray tracing works? Not sure of the technicalities of this (if anyone could explain that would be super helpful). Is there a method to get things to blend into my terrain with ray tracing?
Replies
Crash is "assertion failed d3d12resource"
Here's my material setup:
https://www.youtube.com/watch?v=fhoZ2qMAfa4