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Pixel Depth Offset alternative for ray tracing?

jordank95
polycounter lvl 9
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jordank95 polycounter lvl 9
I can't seem to get pixel depth offset to work with ray tracing. Assuming it's because of how ray tracing works? Not sure of the technicalities of this (if anyone could explain that would be super helpful). Is there a method to get things to blend into my terrain with ray tracing? 

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