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Sketchbook: pixel

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pixels polycounter lvl 2
update :)
http://www.zakiaabd.com/


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Hi guys ! , pixel here
Was very nervous to post here (for quite some time) but Lazar encouraged me to do so 3.
As a short intro , I started 3D last year and zbrush a few months ago. I'm currently in my 2nd year of the games art course at the university of herfordshire (in the uk). I am at a stage where i'm unsure for which parth to passue tho i have been interested in concepting, character stuff and texturing.
I would like critic, advice, comments or suggestions are most welcome ! D


lastly heres my website and blog if anyone is every interested :


http://zabdullah.wix.com/zakiaabdullah
http://z-abdullah.tumblr.com/


thanks for reading ~










Replies

  • pixels
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    pixels polycounter lvl 2
    been working on a Self portrait for uni :D , still some parts are really blockey at the momment:

    tumblr_ndr3dq9CYw1t21p45o1_1280.png
  • pixels
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    pixels polycounter lvl 2
    design sketch for a game design project, he is called Narakas :D , feel free to crit so i can take it on bord next time i concept. ^^

    tumblr_ndv3t8kr7M1t21p45o1_1280.jpg
  • pixels
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    pixels polycounter lvl 2


    tabu is the comical but slightly scary amazonian inspired priest guy.
    I rendered out the zbrush project base mesh as a base.
  • SrgFlamez
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    SrgFlamez polycounter lvl 7
    For your game design, What are you aiming for, whats it about?
    Don't illiterate on it too much though. 30 word Pitch would make it easy to understand. Just so we all know what your design idea is rather than us trying to depict it from your renders
  • pixels
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    pixels polycounter lvl 2
    heres is some of the synopsis for my project:

    Drawing from Hindu and Buddhist mythology , 5th sense is a new take on the hack and slash genre fusing elements of puzzlers and tactical coop games with the fast pace nature of hack and slash. You play as 4 sisters, on a journey of betrayal, rediscovery and truth, searching for their lost sense. Each player has to support and depend on each other's abilities to overcome puzzles, obstacles and bad ass boss fights. It’s the wizard of Oz meets Dynasty Warriors Strike Force, with a sprinkling of Team Fortress 2.

    5th sense centers around the idea of 'joy though strive and shared victory'; each player becomes one of the sisters, komo,jiko,temo and zocho. Unlike most games , every player has there own unique character flaw insted of ability. Komo is unable to see, Jiko canot touch, Tamo canot hear and Zcho cantnot smell(see playable character section for more details).

    To put it short, its a 4 player coop hack and slash with elements of puzzler in it. The style is inspired by hindu, amazonian and tribal designs. Its ment to be quite bright and stylized. As well as the 4 girls the 2 characters i have show are 2 bosses, one is a bigger boss and the others the 1st world boss.


    not sure if this helps

  • SrgFlamez
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    SrgFlamez polycounter lvl 7
    Ok, it is a pretty solid idea. And the artwork definitely looks like it is aimed towards Hindu and Buddhist Mythology. My only thought is, can you use the current look of the characters as say, an evolved form, then take it back a step so that they have like a beginning of the game look. It is a feature that has always been associated in Hack and Slash games. It is almost like a level up feature.
  • pixels
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    pixels polycounter lvl 2
    SrgFlamez wrote: »
    Ok, it is a pretty solid idea. And the artwork definitely looks like it is aimed towards Hindu and Buddhist Mythology. My only thought is, can you use the current look of the characters as say, an evolved form, then take it back a step so that they have like a beginning of the game look. It is a feature that has always been associated in Hack and Slash games. It is almost like a level up feature.

    thanks for the reply :D , i wanted the charcters to remain constant in power (want to make the power feel empowerd like games such as dynetry warriors stike fource) but ill see it i can refine them more.

    Found this older pice i was working on , i'm thinking i'll take it up again. Do you guys think it would make a ok portfolio pice or is it to cartoonish/stylised? (the concepts inspired by dabei z's concept).


    1900733_956766824338753_1006790231812189622_o.jpg

    10616178_956782877670481_7613958420108558758_n.jpg?oh=37010c008d1cf08ccda1bea873d7f313&oe=54E168E6&__gda__=1424620887_c279ef4d388f75e2619795c0a935d65e
  • pixels
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    pixels polycounter lvl 2
    self portrait zbrush wip , anyone have advice for making a face look less old?

    tumblr_neh8m7m6b81t21p45o1_1280jpg

    tumblr_neh8m7m6b81t21p45o2_1280jpg




  • FROZ3N
  • pixels
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    pixels polycounter lvl 2
    thanks froz ^.^ , been working on crits on my potrait so will post another update soon.

    For now heres tillable textures i've been working on for another project.

    tumblr_nee4gvXoog1t21p45o4_1280.jpg
  • Francois_K
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    Francois_K interpolator
    The props are really cool , the record player or the glasses those are really solid. The tilable texture is pretty fucking sweet.

    On to critique on the face and I'm gonna be very honest:
    _____________________________________________________________

    Remove the nasal folds , those tend to make people look old.

    Also , I would suggest not using the noise-maker for the hijab because you get these really odd patterns like on the far left side which kinda makes it looks like it's some sort of metal and not cloth.

    You gotta bring the mouth out more as well , it looks really unnatrual and the lower chin looks way too squashed in.

    The lips for example have a lot more volume. This is just an example
    You look like you've bitten on a lemon to be honest.

    The folds on the shirt are a bit all over the place as well. The ones that go from the shoulder down to the wrist looks a bit odd.

    Since you're doing a self portrait an idea would be to wear that shirt and stand infront of a mirror or maybe take pictures in the pose you want to take , that way you have the best references.

    If I'm jumping the fence at some parts , I mean no offense.

    qr01vEf.jpg

    yWYaV0r.jpg
  • pixels
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    pixels polycounter lvl 2
    @fran ~ thanks for all the crit :D its my 1st time doing a realistic sculpt so crit helps and you made some very valid points. I have been working on the crit you gave along with other crit i got form other forums I got and made more updates (sadly i dont have much more time to add more to this because of deadlines but learnt alot form all the crit :

    tumblr_nerqatcLf81t21p45o1_1280.jpg

    Also i did use photo refrance from all views but the photos had alot of shadows >.< , but i tried looking at other photos of me as well ( my lips are acturly quite skinney hehe xD). Thanks
  • pixels
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    pixels polycounter lvl 2
    further updated the face based on crit on here and other sites :D

    tumblr_nf3cs3ldK51t21p45o2_r1_1280.jpg

    tumblr_nf3cs3ldK51t21p45o1_1280.jpg
  • Leafie
    This is looking great, :)
  • pixels
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    pixels polycounter lvl 2
    thanks lea :D ,

    Wasent sure to post this so early but i've been working on another project for school :3, heres is the block out so far and also the colour scheme block out. Feel free to crit the design and colours :D :

    tumblr_nf6lsaUY3W1t21p45o1_1280.jpg
  • pixels
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    pixels polycounter lvl 2
    Been working on getting my sculpt real time tho i've been finding it hard to get it to look similar to my sculpt, any advice? :

    pbl_test.jpg
  • pixels
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    pixels polycounter lvl 2
    updates ^^

    zbrush sculpt :

    tumblr_nfd53fAv0B1t21p45o1_1280.jpg

    tumblr_nfd53fAv0B1t21p45o4_1280.jpg

    tumblr_nfd53fAv0B1t21p45o5_1280.jpg

    real time so far (marmoset 2) .. struggling abit to get things the way i want but heres where i'm at so far:

    tumblr_nfiujgjKaf1t21p45o1_1280.jpg

    tumblr_nfiujgjKaf1t21p45o2_1280.jpg

    tumblr_nfiujgjKaf1t21p45o3_1280.jpg

    tumblr_nfiujgjKaf1t21p45o4_1280.jpg

    tumblr_nfiujgjKaf1t21p45o5_1280.jpg

    and some more work on the sculpt for the bunny:

    tumblr_nfiq8iO6ly1t21p45o2_r1_1280.jpg

    tumblr_nfiq8iO6ly1t21p45o1_r1_1280.jpg
  • pixels
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    pixels polycounter lvl 2
    here some props i made for the room scene i'm working on in unreal 4, will post the final room soon :

    tumblr_nfsynqweew1t21p45o1_1280.jpg

    tumblr_nfsynqweew1t21p45o4_1280.jpg

    tumblr_nfsynqweew1t21p45o5_1280.jpg

    tumblr_nfsynqweew1t21p45o6_1280.jpg

    tumblr_nfsynqweew1t21p45o2_1280.jpg

    tumblr_nfsynqweew1t21p45o3_1280.jpg

    tumblr_nfsynqweew1t21p45o9_r1_1280.jpg

    tumblr_nfsynqweew1t21p45o10_r1_1280.jpg
  • pixels
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    pixels polycounter lvl 2
    Some more final shots of my 1st attempt of making a scene in engine (unreal 4).

    tumblr_nfv3abNPnY1t21p45o1_1280.jpg

    tumblr_nfv3abNPnY1t21p45o2_1280.jpg

    tumblr_nfv3abNPnY1t21p45o3_1280.jpg

    tumblr_nfv3abNPnY1t21p45o4_1280.jpg

    tumblr_nfv3abNPnY1t21p45o5_1280.jpg

    tumblr_nfv3abNPnY1t21p45o6_1280.jpg
  • pixels
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    pixels polycounter lvl 2
    finals of my 1st attempt at a realistic sculpt and also getting it to work for real time D
    (self portraight). There was alot of improvements that can still be made but i learnt alot from this. Cant wait for the next !

    10700400_978482485500520_8099672586329288956_ojpg


    10655325_977851535563615_3843886197838094692_ojpg
  • SrgFlamez
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    SrgFlamez polycounter lvl 7
    This thread is really good. Your work is coming along really good since the last time i responded.

    My crit is a little towards the emotions on your previous post. The angry and sad emotions are mainly identified when the caption saying what they are is read. What I'd advise is that you exaggerate the emotions a bit more so that they are more obvious for others to notice. Because if you plan on animating that using blend-shapes on Maya then there will hardly be a difference. Especially since the right eye remains pretty much the same especially from the angle you've shown it at.

    Other than that it is a really good thread of work, keep it up.
  • pixels
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    pixels polycounter lvl 2
    hay polycount its been a while D ,

    @srg ~ thanks for the crit , i see what you mean o


    heres a art dump on stuff i worked on while i was gone and some stuff i'm still working on:

    promo2jpg


    and below some 3d:

    tumblr_ngo7aqTEJK1t21p45o1_1280jpg

    tumblr_ngo7aqTEJK1t21p45o2_r1_1280jpg

    tumblr_ngsqwahCDi1t21p45o2_1280jpg

    tumblr_ngfqx2AeeE1t21p45o1_1280jpg
  • pixels
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    pixels polycounter lvl 2
    Final finished the bunny ^^, finally got a chance to try out ddo and also improve my organic modelling. I'm unsure if i should work on this more or move onto another piece based on what i've learnt from this one.


    tumblr_nhooznGOKb1t21p45o1_1280jpg

    forum_1_beautyjpg

    forum_2_beautyjpg


    forum_1_wirejpg
  • pixels
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    pixels polycounter lvl 2
    Hay guys, its been a while .. thought i'd share some stuff i've been working on over the time.
    Some work i'm currently doing as part of a game group project called ascent (will put up a thread on it soon):


    ce675f_c46bd2da4698412992e1742e46c970ddjpg_srb_p_1600_865_75_22_050_120_000_jpg_srb



    tumblr_niw9u35lXm1t21p45o3_1280jpg


    tumblr_nkcrdwzysS1t21p45o3_1280jpg








  • pixels
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    pixels polycounter lvl 2
    Hay polycount :)
    I've been gone for quite a while but i thought I'd share some more recent work.
    I was wondering if i could get some general feedback (if anything major stands out).
    thanks!



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