update
http://www.zakiaabd.com/--------
Hi guys ! , pixel here
Was very nervous to post here (for quite some time) but Lazar encouraged me to do so
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As a short intro , I started 3D last year and zbrush a few months ago. I'm currently in my 2nd year of the games art course at the university of herfordshire (in the uk). I am at a stage where i'm unsure for which parth to passue tho i have been interested in concepting, character stuff and texturing.
I would like critic, advice, comments or suggestions are most welcome !
lastly heres my website and blog if anyone is every interested :
http://zabdullah.wix.com/zakiaabdullahhttp://z-abdullah.tumblr.com/
thanks for reading ~
Replies
tabu is the comical but slightly scary amazonian inspired priest guy.
I rendered out the zbrush project base mesh as a base.
Don't illiterate on it too much though. 30 word Pitch would make it easy to understand. Just so we all know what your design idea is rather than us trying to depict it from your renders
Drawing from Hindu and Buddhist mythology , 5th sense is a new take on the hack and slash genre fusing elements of puzzlers and tactical coop games with the fast pace nature of hack and slash. You play as 4 sisters, on a journey of betrayal, rediscovery and truth, searching for their lost sense. Each player has to support and depend on each other's abilities to overcome puzzles, obstacles and bad ass boss fights. Its the wizard of Oz meets Dynasty Warriors Strike Force, with a sprinkling of Team Fortress 2.
5th sense centers around the idea of 'joy though strive and shared victory'; each player becomes one of the sisters, komo,jiko,temo and zocho. Unlike most games , every player has there own unique character flaw insted of ability. Komo is unable to see, Jiko canot touch, Tamo canot hear and Zcho cantnot smell(see playable character section for more details).
To put it short, its a 4 player coop hack and slash with elements of puzzler in it. The style is inspired by hindu, amazonian and tribal designs. Its ment to be quite bright and stylized. As well as the 4 girls the 2 characters i have show are 2 bosses, one is a bigger boss and the others the 1st world boss.
not sure if this helps
thanks for the reply , i wanted the charcters to remain constant in power (want to make the power feel empowerd like games such as dynetry warriors stike fource) but ill see it i can refine them more.
Found this older pice i was working on , i'm thinking i'll take it up again. Do you guys think it would make a ok portfolio pice or is it to cartoonish/stylised? (the concepts inspired by dabei z's concept).
For now heres tillable textures i've been working on for another project.
On to critique on the face and I'm gonna be very honest:
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Remove the nasal folds , those tend to make people look old.
Also , I would suggest not using the noise-maker for the hijab because you get these really odd patterns like on the far left side which kinda makes it looks like it's some sort of metal and not cloth.
You gotta bring the mouth out more as well , it looks really unnatrual and the lower chin looks way too squashed in.
The lips for example have a lot more volume. This is just an example
You look like you've bitten on a lemon to be honest.
The folds on the shirt are a bit all over the place as well. The ones that go from the shoulder down to the wrist looks a bit odd.
Since you're doing a self portrait an idea would be to wear that shirt and stand infront of a mirror or maybe take pictures in the pose you want to take , that way you have the best references.
If I'm jumping the fence at some parts , I mean no offense.
Also i did use photo refrance from all views but the photos had alot of shadows >.< , but i tried looking at other photos of me as well ( my lips are acturly quite skinney hehe xD). Thanks
Wasent sure to post this so early but i've been working on another project for school , heres is the block out so far and also the colour scheme block out. Feel free to crit the design and colours :
zbrush sculpt :
real time so far (marmoset 2) .. struggling abit to get things the way i want but heres where i'm at so far:
and some more work on the sculpt for the bunny:
(self portraight). There was alot of improvements that can still be made but i learnt alot from this. Cant wait for the next !
My crit is a little towards the emotions on your previous post. The angry and sad emotions are mainly identified when the caption saying what they are is read. What I'd advise is that you exaggerate the emotions a bit more so that they are more obvious for others to notice. Because if you plan on animating that using blend-shapes on Maya then there will hardly be a difference. Especially since the right eye remains pretty much the same especially from the angle you've shown it at.
Other than that it is a really good thread of work, keep it up.
@srg ~ thanks for the crit , i see what you mean
heres a art dump on stuff i worked on while i was gone and some stuff i'm still working on:
and below some 3d:
Some work i'm currently doing as part of a game group project called ascent (will put up a thread on it soon):
I've been gone for quite a while but i thought I'd share some more recent work.
I was wondering if i could get some general feedback (if anything major stands out).
thanks!