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Per Pixel lit foliage and lighting

polycounter lvl 18
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odium polycounter lvl 18
Just a quickie, for those of you in the know. How are you guys going about solving foliage in per pixel lit scenes with regards to harsh lighting? Simple planes with local maps are used for foliage but for the life of me I cant quite figure out a nice lighting method for them.

Is there any tips or links you guys could share? Thank you.

od

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