Hello, everyone! This is a scene I'm working on inspired by Kolmanskop, an abandoned town in Namibia where all of the buildings are filled with sand. I'm close to being finished, so I'm looking for some feedback because I know there is still some room for improvement. Most of the materials are from the Megascans library,…
Hey Polycount! I've started to create environment for Andrew Porter's concept. As for me, his works are incredible and have great detalization. I created draft mash in Cinema 4D and imported they in UE4. Now my purpose is to create as much props' as i can, starting with rocks and base buildings. Additional detalization was…
Meant to evoke feelings of progressive rock, Tron, early video games, and loneliness, the Vector Love is a child of 80s Sci-fi. Created in Photoshop CS6
http://steamcommunity.com/sharedfiles/filedetails/?id=680802428 Please Rate! :smiley: Don't forget to cheack out my other skins! :)http://steamcommunity.com/sharedfiles/filedetails/?id=679579987 http://steamcommunity.com/sharedfiles/filedetails/?id=675990620
Hey Polycount I've been encouraged to post my work for my current project on this awesome forum (I've been a long time observer, never posted). This project is a test to showcase the best I can do at this point, the good and the bad. The end goal is to have a hi-poly sculpt and a game ready model correctly set up in UDK.…
Hello, it's been many many years since I last posted here so i thought I'd give it another try. This project I just finished where I tried to actually use some materials I made in an actual scene and show how they can look in a scene. Hope you guys like them and if you have any questions of crit i'm happy to receive. Thx ,…
I have Created some smart materials in Substance Designer and i wanted to create a small environment with them in UE4 The Scene is composed form a road material and a sand material both are tileable 2K maps The road material allows you to control the level of the damages from clean to broken and dirty The sand martial…
This is a scene I have been working on in UE4. I wanted to see what kind of scenes I could make with world machine and then went from there. I have been working on it for about a month now. I would love some critique.
Hey guys, been working on a new environment. This time, i'll be hand painting all of the textures instead of quickly photo-sourcing them like i did with Jungle Dungeon. I'm focusing on creating more "Lego like pieces" with this one. I'm going to try and make everything as modular as possible. Here is the first round of…