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UE4 Desert Sci-Fi Environment

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Justin Wagner polycounter lvl 3
This is a scene I have been working on in UE4. I wanted to see what kind of scenes I could make with world machine and then went from there. I have been working on it for about a month now. I would love some critique.

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  • GarageBay9
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    GarageBay9 polycounter lvl 13
    I would add some small, secondary details - rope, flags, wires, unique bracing, something like that, which hangs off each "thing" and is relatively distinct to each one.  That will help sell the scale better.  Right now I can't easily tell if they are supposed to be 100ft tall or 2 or 3 kilometers tall.

    When you're doing "massive" scale parts like this, remember that gradations and layering of detail at different scales help provide context for the viewer to understand what they're looking at.
  • Justin Wagner
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    Justin Wagner polycounter lvl 3
    Ok I see what you mean. I'll give it a try. Thanks!
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