I have Created some smart materials in Substance Designer and i wanted to create a small environment with them in UE4
The Scene is composed form a road material and a sand material both are tileable 2K maps
The road material allows you to control the level of the damages from clean to broken and dirty
The sand martial creates the sand hills with height values that allow to control the shapes of the hills
Shrubs and grass are made in Speedtree
I will love to here any critique