Yes it will be not too visible in unity, you could still see the interior faces sticking out in some angles. For the dress I will probably close it like you suggest , but i have other layers of cloth (like on the first pic), that i would like to keep separated, and type of cloth that can't be closed like this and its kind…
It's funny, because I'm the MrOneTwo - epic fail on my behalf XD Anyway, back on topic - I use Blender and was able to set up a similar system with the handle rotating and moving. I was even able to replicate the vertices following the rotation of the grip. However what I do not understand is how the cloth stays aloft up…
Greetings, strangers! Recently I discovered Marvelous Designer for myself, and I absolutely fell in love with it. I want to have more practice in it, so I decided to take up on a new project which will be mainly focused on clothing creation in Marvelous; however I plan to possibly make small tweaks and adjustments in…
I need some guidance! I'm working on the Art War 3 challenge (https://forums.cubebrush.co/t/art-war-3-3d-villains-the-fallen-goddess-rdzikh/6135/6) and am trying to figure out how to get a nice trim going on my poncho type cape. The idea I have is that it's details that are sown onto the main cloth. So far my plan has been…
I'm starting out again with low poly and I always had this doubt even though it's usually ask but usually a not complete answered is given. If I have a naked low poly model and I want to add a shirt it's impossible to not make it clip throw the body? how do games manage to avoid that, do they hide the body underneath with…
Hello, my names matt. My main point in posting up this thread was to seek the advice of you resident experts. I'm part of a games collaborative at my college and I've been attempting to recreate the metal cloth tutorial level which Agiea created for Unreal Tournament 3, but instead of metal balls, we've been trying to make…
I'm using Maya and UE4. I need to swap out lots of different clothing items on a single character. I'm not sure the best way to tackle this problem in a way that I can have a huge variety of items without fighting the rig too much. All the tutorials I've found about this suggest using the character mesh and tweaking it…
http://imgur.com/a/pYpRO So I am working on this sword. Referenced here you can see the poly count and stuff. The second image where you see the handle, is where I want to get a cloth like texture made, or model in, some method of cloth but I am trying to keep it fairly low poly. I found another method online using Torus's…
Hi there, this is my first post here. I have to say that I´m a bit cowed cause the most of you are such great artists that my stuff won´t match up with you. But well I hope that some of you like to give me some advise so that I can get better one day. I´m a hobbiest and I learned by tutorials and youtube about 3D modelling…