Hello, my names matt. My main point in posting up this thread was to seek the advice of you resident experts. I'm part of a games collaborative at my college and I've been attempting to recreate the metal cloth tutorial level which Agiea created for Unreal Tournament 3, but instead of metal balls, we've been trying to make junk cars be deformable ingame-realtime.
However despite trying to reverse engineer their process I've left with only some odd physics glitches, and no deformable car.
Has anyone gotten metal cloth to work? I would really appreciate any advice you could give!
And if someone else would like to take a crack at it from a fresh perspective, here are the tutorial levels...
It's the one labeled dm-mtlcloth
http://www.moddb.com/members/ambershee/downloads/ageia-physx-mod-tutorials
Thank you once again!
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NVIDIA UE3 PhysX Training Downloads
In their demo metal balls were dropped from the ceiling. When they hit the ground or where hit by another object, that part of the ball would dent realistically.
Thank you whatever the case.