Unreal Engine 4's Livelink doesn't generate material instances for custom materials created in Mixer, I've tried reinstalling the plugin but that does nothing for me. All texture maps are importing fine, so I've just been hooking everything up manually but after seeing the plugin is supposed to do that automatically it…
Alright even though this is a remake of one of my older weapons, I decided to make a new thread anyway since the old version was so shockingly horrible that i dont want anything to do with it anymore. If anyone is interested in reading the old thread which has some backstory as to which i made this gun in the first place,…
Dual Monitor and Dual Graphic Card Qs Hello, I figured it would make the most sense to ask the polycount community about these questions as my rig is setup primarily for making 3d art and playing 3d games isn't really as important. So here is the hardware my computer is running. Intel core2 quad processor 2.4 GHz 1 x…
Hey guys, experimenting with the material layering system in 4.19. Materials are all blending together nicely but just having one problem; I can't seam to add the base normal map of my model. When I use 'Blendanglecorrectednormals' The stats come up with this error: [SM5] /Engine/Generated/Material.ush(1901,2-39): warning…
Hey Everyone! Wargaming Helsinki is looking for a 3D Artist to play a key role in driving the vision and creation for our new mobile game! You'll help establish the style from concept to development, working with our internal team of artists and developers at Wargaming Helsinki. You’ll also be able to collaborate with our…
I made this in my free time in studio. This Engine room is based on a concept art by Jeremy lover http://jeremylove.com/?p=676. Modeling and texturing done in 3ds Max and Photoshop. Most of the normal maps were created using NDO and some details were baked in 3ds Max. Almost done with this environment, any feedback is…
So here it is. It's not fully completed as of yet, just wanted to make sure I'm doing alright as far as poly distribution goes. i have no idea what i'm doing, and have only followed the rule "use as few triangles as possible." which i don't really know why i follow. anyway, 384 faces, any feedback on cleaning up polies or…
Hello, guys! We're the authors of some popular workshop items like http://steamcommunity.com/sharedfiles/filedetails/?id=677529214 or http://steamcommunity.com/sharedfiles/filedetails/?id=471440766 for example. We decide to make some skins for new Valve/Polycount contest. Now we wait for some critics of our old works like…