Hi Guys and girls of Polycount, I'm currently working as a member of the internal QA team over at The creative assembly. I am trying to make the jump from QA into a permanent art position. If you guys have any feedback regarding my work or my website i would love to hear it. Here is my personal site that contains the…
Hey all! I am not sure how many polycounters participated in the Global Game Jam, but I thought a thread like this may have been a good idea to have(I couldnt find a pre existing one) So please post any of the art you made for the GGJ! And a link to your game also! I'll start off! My team made a game called passage: LINK I…
So, after working with this rig for a while I put it back to the bind pose and noticed something odd The bone was not like that (before) and was actually like the others. I clicked the actual joint and noticed something I have never seen before: I have no clue why this is happening and dont want to revert back 3hrs worth…
This was submitted before i could work on the textures but here it is and you can go see the one at gameartisans if you want it has the flames i added. Also i am posting a thread for this for C & C so please share what you think i can add to this, thanks for checking this out and helping me. First PBR attempt hope you like…
Need urgent and fast help here guys. I'm trying to export an object with animations from a geometry cache (it's a duplicate of an object animated with muscle deformers) and Maya gives me the error message: "The FBX plug-in cannot export the Geometry Cache for the following reason(s): No set is selected for geometry cache…
So I thought I would finish this off with it's own thread, not 100% happy with it, but happy about finally finishing a competition, I think it's a first actually rendered in Marmoset 2, and textures partly created in Ddo well go vote on your favorites, a lot of good art in this challenge…
So when I am setting up my prop for an explosion bake, I will freeze my transformations and center my pivots.. But when I select both my meshes to move them, they go off in different directions. As if they both have different UP axis or something. My hipoly model will have Z pointing up while my lopoly will have y. Has…
I recently started having issues when loading a tool I am working on. This tool has been mainly a PyMEL file for awhile now but only recently had issues with calling PyMEL initially. This is the script I am using to call PyMEL: import pymel.core as pm This is the error I get when calling PyMEL: # pymel.internal.factories :…
I'm in the process of making a low poly/mobile version of Miku Hatsune :D Ref (these were grabbed from Good Smile Co): Figuring out proportions: Model: For the hair, I did read in Hazardou's Miku pdf on how he made his hair. There is a small album I made on it was done for my model, based off of what was said in the pdf,…