Hey Raven, I'm using Max 2009, and whenever I try starting the Script, it sends up an error alongside the Script with the message: -- Unknown property: "visibility" in undefined It also higlights the following part: if (((maxVersion())[1] / 1000) > 10) then m_bviewcube = ViewCubeOps.Visibility if (((maxVersion())[1] /…
I'm making a low-poly character for a game that is less than 1000 tri-polygons. The character will have low-poly hands. How did games back in the late 90s like UT99 or Quake 3 do hand animations? Blend shapes? The character is going to use a gripping pose when holding weapons and open/relaxed when not holding a weapon. Do…
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This is my latest model.I wanted to try something different from character so I did a motorcycle.It is 6389 polys and 1x1024 texture. C&C are welcome. Reference: Model:
I saw this when I was in London and loved it so I decided to model it. . . Not exactly, but I used it to base my statue off of. Anyway its just over 1000 tri.
wow, finally they explain why their envs look extremely crappy! After spending 1000 drawcalls and 600.000 tris on characters there was simply nothing left for envs.