Home 3D Art Showcase & Critiques

Fountain - Art Test Skydreams Software

Here's an art test that I did for Skydreams-software.

The idea was to go from high poly to low poly in less than 1000 tris and maps of 1K

4863463_orig.jpg

7348443_orig.jpg

Replies

  • DESMOND
    Options
    Offline / Send Message
    DESMOND polycounter lvl 8
    You need to make more dirt and noise on diffuse texture.
  • dii
    Options
    Offline / Send Message
    dii
    Screenshots are tiny.

    Your model is basically fullbright, no shading, no cast shadows, no ao, no specular highlights.

    You painted too much shadow information into the diffuse and what you did paint doesn't make much sense, why are the top of the stones at the base dark, but the sides are bright? It looks like your normal map is also inverted, but given the non-existent lighting and the odd painted shadows its hard to tell.

    You didn't include the lava? Was that not required? It was pretty much the defining feature of this object and would have improved it a lot to include it.
Sign In or Register to comment.