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Honda CBR 1000

fiart
polycounter lvl 18
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fiart polycounter lvl 18
This is my latest model.I wanted to try something different from character so I did a motorcycle.It is 6389 polys and 1x1024 texture. C&C are welcome.

Reference:
hondacbrref.jpg

Model:
hondacbrfinal01.jpg
hondacbrfinal02.jpg

Replies

  • cholden
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    cholden polycounter lvl 18
    Good stuff, fart, and it's nice to see you not doing a character (variety you know). In fact, you may be better suited for this type of stuff. First thing I noticed was front windshield/mirrors and back flap past the seat look a little weak, and the tires are thin from the side. You may consider a wire frame shot to show where all those polygons are going, and some close-ups to show off your 1024. Also, the way it's rendered, the whole bottom/side dark area is too dark to see any detail work that I can see in the reference. It looks awesome there, but I can't tell what's happening with the model.
  • okkun
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    okkun polycounter lvl 18
    Very nice, makes me wanna go play MotoGP.

    The angle of the front lights are off a bit though, they should be angled up more. Did you a kit model for blueprints or just picture reference?

    Since you're already at over 6k I think you could probably afford to give the wheels some more cross sections too just a couple more would do. They're about the only thing that makes the model look low poly.
  • fiart
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    fiart polycounter lvl 18
    Thanks!

    cholden: you are right about variety, for this reason I wanted to try something different. I changed the tires thickness little bit.

    okkun: good point about the front lights I corrected them,thanks. I modelled it only with references images, no blueprints.
    I'll try to modify the tires and add some extra section.

    here is the wire
    hondacbrwire2.jpg

    and other two views:

    hondacbrrear.jpg
    hondacbrcontrol.jpg

    thanks for the help guys.
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