This is unnecessary: It is that they probably made money, GASP off it, which is why this thread was started in the first place. When i think i'm doing something good it turns the other way it is probably just on here that this happens. Anyway, Well this is good to know now about A + B, so if i find any concept art that i…
everyone is able to observe nature, you cant steal what is given freely. There is no artist that painted the flora and fauna that surround us (I would say "stealing from god" is a pretty silly thought to try and place on this). When an artist looks at nature and changes it, it is no longer nature, it is that artist's…
Stratosphere Games, a mobile game studio focusing on core mobile games in Berlin, is looking for a Backend Engineer to help build and maintain the technology needed to power the components which enable our games to perform as designed. You will be part of an enthusiastic, dedicated, young team experienced in mobile game…
Mostly coder, but i try to learn other arts too. Since i'm a FPS freak having a few FPS-like engines almost made (but none finished :-P), all my model work is made to be used there. Skipping the extra blahblah that comes into my mind right now, i decided to make a small one-handed shotgun-like gun, similar to the one used…
I really like using these photoshop brushes from Kyle's Megapack. http://www.kyletwebster.com/blog/2015/9/10/megapack-cheat-sheets They're packaged as brush/tool presets in Photoshop. I know I can unwrap and texture the flat texture file in photoshop but I like directly painting on the 3D model. Is there a way to do this?…
Hey guys, I am a little lost when it comes to baking even though I read up on all the threads by @EarthQuake and the Toolbag Baking Tutorials. Also I was watching the good ol' Handplane Baker videos. Especially this one which still leaves me confused to this day. https://www.youtube.com/watch?v=ciXTyOOnBZQ He shows a…
Hi guys, Having some trouble here understanding the process of preparing my meshes for baking in Substance Painter. My understanding of the process is a little foggy as it is, so I apologize in advance if my explanation doesn't make much sense. I have a high poly asset that is comprised of multiple subtools (each a single…
Hi Polycount! About a year ago I started teaching myself Zbrush because I wanted to create characters. After about 3 months, I started a university course that is strictly environment art, and haven't had a chance to do any character practice or anatomy studying since. I've now decided to try and start learning this again…
I've come to a point where I consider my portfolio complete enough to land me a job in the industry. What do you all think? https://www.artstation.com/ethanrichards01 GROB-06 is my most recent project that is supposed to showcase a proficiency in environment creation within UE5. Honestly this was my least favorite project…
I know this is very exciting and the tech is very cool...BUT I worked really really hard to become a 3D artist, basically from scratch and to have all my work potentially be replaced by an unthinking, unfeeling machine that can't even appreciate what it does is extremely depressing for me. Yes yes, I know that…