Hi guys! Here's my newest offering for community viewing. It's a chimera creature of unicorn-like grace. This time I setup in Unreal3 for the first time on personal work. Also it really comes to life in a scrub/turnaround video, but having a hell of a hard time capturing + cropping + compressing without issue somewhere…
MUST REGISTER FOR THIS EVENT OR YOU WILL NOT BE ALLOWED IN. Date and Time Wed, February 22, 2017 6:00 PM – 8:30 PM CST Add to Calendar Location Reel FX 301 North Crowdus Street Dallas, TX 75226 View Map Description Foundry will be in Dallas on Wednesday, February 22 with our customer Reel FX to show you how our tools can…
Hi everyone, This is my first post on the Polycount forums, and I am very new to 3d modelling and texturing so bear with me. I have been following along with a Youtube weapon creation tutorial by Arenovalis, and got a little stuck when it came to editting my model's normal maps. In the texturing section of his tutorial…
Hey guys, I'm agian here with an issue with Maya and real size modelling.. I'm trying to model out a Boeing 777-300ER for personal purposes (practice and learning)and I got the following issues: - Found out great blueprints, have positioned and aligned in Photoshop to import in Maya BUT: I want the airplane follows the…
I'm looking for a User Interface artist for my greenlit 4X strategy game Remnant (http://steamcommunity.com/sharedfiles/filedetails/?id=446183014). You'll be tasked with creating the overall look and feel of the game's user experience. For starters, I'm looking for someone to create the interface for the following major…
Hey all, I'm Leo from Switzerland and I'm 28 years old. I work as a software engineer but I've been a long time lurker on Polycount and always marvelled at the stuff you guys made. Recently I started toying in UDK to try to make a level for Red Orchestra 2, which is a WW2 FPS. I quickly realised that without getting some…
I have this rigged Giraffe in Maya. It's all weighted and ready to use, but I need to split it into pieces since the destination platform (Facebook AR Studio) does not support skinned meshes with > 20 bones. So I've attempted to split the mesh up along the neck, legs and tail - separating out each mesh component into it's…
Hey guys. I have a model that i am trying to texture. I have baked out all of my maps, and unwrapped all of the objects. I have checked all of the proper checkboxes and followed the Blender to Quixel Suite tutorial, but when I go to import it throws the following error: I also had an issue where the app wouldn't open any…
Hi, I have a problem with a single motionbuilder problem that is bothering me from time to time. I spent days on google to find out about this problem, maybe its something easy you guys know. How I use motionbuilder is to, assign the bones and build the skeleton. Load a animation control rig. Plot to skeleton and I am…
Hey guys, One for you techies. Basically one of our computers is crashing to desktop alot,with the standard "this prgram has created an error and will need to close" message,and it seems to be worse on newer games. My Sister plays Zoo Tycoon and that occasionally crashed,hardly a computer intensive afair though. But both…