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UI/UX Artist for 4X space strategy game

polycounter lvl 4
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GroZZleR polycounter lvl 4
I'm looking for a User Interface artist for my greenlit 4X strategy game Remnant (http://steamcommunity.com/sharedfiles/filedetails/?id=446183014).  You'll be tasked with creating the overall look and feel of the game's user experience.

For starters, I'm looking for someone to create the interface for the following major game screens (more will follow if everything goes smoothly):
 - Main Map
 - Planet / Colony Management
 - Combat / Battle
 - Espionage
 - Research

For a general idea of what those screens entail and the style I'm looking for, please check out my collection of reference images: http://www.playremnant.com/references/UI.zip

Clean, seamless integration and operation between all menus is paramount as game flow cannot be bogged down navigating menus inside menus inside menus... you get the picture.  Note that while you're responsible for all the UI related elements (layout, fonts, icons, etc.) you are not responsible for any accent pieces (portraits, planets, backgrounds, etc.).

If you're interested, please contact me with a portfolio, a rough cost estimate for the five screens described above, and a bit about yourself: playremnant+jobs@gmail.com

4X games are almost entirely UI driven so familiarity with the genre is a huge plus.  Including details on any games in the genre and what you enjoyed about their UI/UX will go a long way in helping your application.

Interesting applicants will be contacted with more in-depth information about the game to hammer out an accurate quote and move forward.

Thanks!
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