Hi, Polycount! I was very reluctant on sharing this project of mine, since i'm very perfectionist and the things i do never seems to be good enough... compared to the awesomeness i witness at this community. The only thing that confort me is that i started learning 3d by middle 2015, and this is my first car model ever.…
GMH v2.6 is a hair plugin tool for Maya, its also free for those who already have the plug in GMH v2.6 for Autodesk Maya Sneak Peek http://www.pluginsfree.net/2015/03/gmh-v26-for-autodesk-maya-sneak-peek.html Not sure how to embed on Polycount? www.youtube.com/watch?t=25&v=sHXnOX29DJg "Instead of spending days on creating…
Hey guys! I'm sorry if theres been a thread posted here before, I'm relatively new to Polycount and I don't know where else to ask. Anyway, on to the fun stuff. Is there a way to take a snapshot of half the UV sheet? I use Maya 2015. I'm trying to snapshot a 512 x 1024 UV sheet, but Maya keeps compressing my UVs. The First…
hi im a 3d artist specialising in character art. I'm currently looking for new clients. i have over 8 years 3d modelling experience and over 3 years professional experience heres my demo reels for 2015 [ame=" https://www.youtube.com/watch?v=KkIGgrMjhcg"]https://www.youtube.com/watch?v=KkIGgrMjhcg[/ame]…
Hi guys Im in a bit of a pickle trying to figure out how to do hair for games. I have part of the work flow down of making the hair planes but after that I get lost and lose so much time trying to figure out what to do next. I was following this work flow…
Hi, I was experimenting a little bit yesterday with how to create a realistic looking metal that has a layer of paint on top like pipes. I tried the basic approach of setting metal to 1 and having the albedo be the colour that I wanted the paint but it doesn't come out looking like paint, more so like a stained metal or a…
This was a quick 3 day test completed by our Story Director Tom Jech. We are testing out our film style with the Dragon Weaver cartoon. This shot is in a raw form! No textures, no staged lighting. Purely just testing the beginnings of the comic book in 3d film style. With a graphic feel to it. The first teaser is in pre…
Hi guys! I quickly made a mockup for my stupid idea :poly142: I'm not sure it fits the rules due to the obvious reference and the "No use of games or characters outside of your own design." rule, but I just wanted to do it for fun even if it doesn't get picked. Does it have to state 2015, or is the 15 in the official GDC…
So its been a while since I've posted anything and figured I would share what me and everyone here at Treyarch have been working on since we wrapped up all the dlc on Black Ops 2. So I'll be posting all the cool stuff going on with this game in this thread. Hope to play some mp, zombies and now co-op campaign with you guys…
Hey guys, I was researching about texel density for a personal project in UE4 and I though that might be interesting and useful to open a discussion about it here and share the information I gathered so far. Hopefully through the discussion we can create a sort of reference thread/wiki page about this topic here on…