Hi, Polycount!
I was very reluctant on sharing this project of mine, since i'm very perfectionist and the things i do never seems to be good enough... compared to the awesomeness i witness at this community. The only thing that confort me is that i started learning 3d by middle 2015, and this is my first car model ever.
This model has only normal map applied. I used mostly mirrored normal maps. No windows and no mustang front logo, and no transparency on the back logo yet. 31919 triangles.
Tell me what you think, please. ANY feedback is appreciated.
Thanks!
Replies
I opted for a factory original color, the acqua blue metallic:
Since i used mostly mirrored uvs, i had to set separate geometry with alpha maps in order to manage text mirroring, as well as separate uvs for the outer part of the tires with text (left ones and right ones) for the same reason:
Next step is the interior.
As always, any feedback is apreciated!
Thanks a lot!