"Instead of spending days on creating hair model for character with complicated set up, ton of curves and combing, using GMH2.6 saves a lot of time - working with hair now take only few hours or even a few minutes."
Dustin, yeah, that's been my experience when working with v2.0 too - it seems pretty damn powerful when it comes to creating and handling complex hair systems based on simple source geometry ; but actually creating this base geometry remains a manual task. That being said, 2.6 seems to have a new tool for this purpose, as indicated by "Next-gen polygon hair generation" - but who knows what it really does ...
To be fair I suppose that GMH could still be helpful for us in the sense that it allows for fast iteration with an almost realtime volume preview. Which in turn could possibly be used as a guide for further modeling ... maybe ?
Pyr : probably not free, since v2.0 was not and there is no mention of the plugin suddenly becoming free anywhere.
Now of course that website which has an article about is called "pluginsfree", but most of the plugins listed there are commercial. Confusing name is confusing !
This is cool and all, but it doesn't look like it's made with game artists in mind. Brute-force modeling of hair is still required, and UVs would probably need a lot of cleanup to cut down on unique UV islands.
This is cool and all, but it doesn't look like it's made with game artists in mind. Brute-force modeling of hair is still required, and UVs would probably need a lot of cleanup to cut down on unique UV islands.
I'm hoping it takes more basic poly hair and transforms it into something more advanced like i've seen in the tutorials. If it does this i think it could help a lot. As for UV's i dunno, maybe it just repeats one hair texture? Could be easy.
Hi, i'm in process of writing tool for Maya to work with Zbrush IMM Hair strip brush. For now - it's free version. Features: you can unwrap UV's with one mouse click. You can organaize your scene by creating different groups of hairs. Critique is wellcomed. Most usefull comments authors will receive full version of plugin for free. Link video : [url]
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[ame]https://www.youtube.com/watch?v=zZ9fCBff2_I[/ame]
Dustin, yeah, that's been my experience when working with v2.0 too - it seems pretty damn powerful when it comes to creating and handling complex hair systems based on simple source geometry ; but actually creating this base geometry remains a manual task. That being said, 2.6 seems to have a new tool for this purpose, as indicated by "Next-gen polygon hair generation" - but who knows what it really does ...
To be fair I suppose that GMH could still be helpful for us in the sense that it allows for fast iteration with an almost realtime volume preview. Which in turn could possibly be used as a guide for further modeling ... maybe ?
the plugin is 40 bucks tho which ain't bad, i'd buy it if it really worked well for game characters and i could customize the textures.
Now of course that website which has an article about is called "pluginsfree", but most of the plugins listed there are commercial. Confusing name is confusing !
The actual source is :
http://www.thundercloud-studio.com/index.php?page=/shop/1.script/0.GMH2/GMH26_sneakPeek/
GMH v2.6 is a hair plugin tool for Maya, its also free for those who already have the plug in
I'm hoping it takes more basic poly hair and transforms it into something more advanced like i've seen in the tutorials. If it does this i think it could help a lot. As for UV's i dunno, maybe it just repeats one hair texture? Could be easy.
I got access to the beta but couldn't use it sadly, i was so excited too.