@GravityBwlast no you're actually being very helpful! For now most people are saying that 3 and 4 are their favorite but with tweaks. You've for a pretty solid point on the green skin being very fitting for cthulhu and on the turquoise gradients, i'll keep all of that in mind. Overall my favorites are 4 (which is very…
Hey man - what engine, if any, are you using? ATM its lacking lighting beyond ray-traced so a lot of corners & intersections fall pretty flat. This scene would look great with some radiosity, lightmap, etc. etc. Get something nice and calculated in there :P I also mimic Shep's comment about the lighting. It's nice, but…
Oh, wow, my fantastical mind totally missed the fact you are only 12. You're off to a great start bud. I started when I was 13 myself. Here's an image of my first model (done in Lightwave 3D). Ahhh this brings back memories You really are doing a nice job for being so young dude. Keep it up.
Can someone please explain to me how building all and lighting works in UDK? I get the message : no importance value found, lighting build may take a long time I looked this up but I am not sure how it works. Also- for light mapping to work properly static meshes must have two sets of UVs correct? just the same as if you…
Hi everyone, I have stumbled over a problem. Somehow Unreal does not import my meshes the right way. Here It somehow destroys my uvs. The first pic is from Unreal, the second from Max. I have exported the mesh as an FBX. Does anyone have an solution? Am I missing something? Also I have tried it with checking the auto…
The client had some high poly, high concept stores made in maya and max and rendered in vray with raytracing and all those bells n whistles. They thought they could just transfer it to unity and everything would work. This is the low poly versions I did of those concept environments within unity. Most light were only used…
So I just got my first gig in the industry, as a character animator no less, or so I thought. Turns out this monday, just when the final paperwork was supposed to be sent, the project got shelved. Oh the irony. Anyway so if any of you people happen to be looking for a modeler/texture artist/animator with lightwave and maya…
I have been thinking about purchasing silo 2 for modeling. yeah i know there are some bug issues and it hasn't been updated in a while but it really seems like a good zbrush/modo alternative. the ui is really simple and has a nice clean, uncluttered layout. worth a buy? it's only $159 for the pro version:poly121: or would…
just saw this http://bethblog.com/index.php/2011/06/22/quakes-15th-anniversary/ oh those days ;) I remember modifying those .pcx textures for the models and editing some maps. Mostly without running qrad to save the insane times it took to make lightmaps ;) Oh and the toolchain of all those exe files that compile models,…
Spotted this and I had to put it here: Lightwave Artists On-going requirement for lighters, modellers, texturers and animators Please apply to:Captain Scarlet Recruitment c/o Lane Fabian-Jones Pinewood Studios Iver Heath Bucks. SL0 0NH UK email: jdr@skybase.org This is a real job with "The Indistructable Production…