just saw this
http://bethblog.com/index.php/2011/06/22/quakes-15th-anniversary/
oh those days
I remember modifying those .pcx textures for the models and editing some maps. Mostly without running qrad to save the insane times it took to make lightmaps
Oh and the toolchain of all those exe files that compile models, script, maps...
But thanks id for making it that mod friendly from early on! A game-changing game
Replies
"UHN! UHN! UHN! UHN!"
Quake didn't use PCX (if any image format, LBM that would be converted to lumps) and qrad didn't exist (it was "light" instead). This is Quake2.
OH NO PICKY ATTACK
Michael Abrash is a god too thanks to him quake actually wasn't a bomb since his kickass scary x86 asm work made it possible to handle it with awesome things such as surface caching and mip surface blocks on those lowly 100mhz machines of the mid-90s.
seriously the quake software renderer is some piece of work
I heard a rumour they are making a new quake based on the first one (organic magic demons - not the cyborgy types). I forget where I read it. Anyone?
i used to go sleep with the quake soundtrack
all those misty noises
mmmm NiN...
in retrospect this might explain a few things
@ video - there's a guy there playing quake with a joystick. lol so 90's
also there's a blonde girl who looks really awkward trying to play quake with the mouse and keyboard simultaneously. I bet she didn't get passed the menu
Thank you Quake for making me fail high-school and decide to make video games instead of some other silly job!
It's still one of the better FPS games around, be it multiplayer or singleplayer. The gameplay is just right, great monster variety and atmosphere.
NIN soundtrack as well and the sound of bouncing grenades is truly awesome.
http://www.freewebarcade.com/game/quake-flash/
I think PCX support came in with Quakeworld but I could be wrong.
My first online Quake experience was at an internet cafe - I already had it at home for a while but no interwebs.
hell yes
Worked on a mod that was to bring the original quake to the doom 3 engine. I made all the bad guys, and boy was that a huge job. I wasn't very good, but I loved the work, cause I loved the game. Too bad it never went anywhere. Oh well, it was cool for me to just make that many baddies, for a game that kicked ass.
Quake is awesome, iD's still one of my all time favorite developers, and John Carmack is video game's god. Happy birthday Quake
Love the quake series, but I still miss Q.3.A. are those servers still up, I hope so.
[ame]http://www.youtube.com/watch?v=vdJVyfDuc_g[/ame]
It did have PCX reading but only for the /skins folder where you'd mostly see nudedude.pcx
q3a's a pro wasteland. it's cpma/osp/defrag or nothing. Also, one of the few 'anything goes' server is a custom excessive server.
Quake Live is where all the casual players moved on to.