Hi everyone,
I have stumbled over a problem. Somehow Unreal does
not import my meshes the right way. Here It somehow destroys my uvs. The
first pic is from Unreal, the second from Max. I have exported the mesh
as an FBX.
Does anyone have an solution? Am I missing something? Also I have tried it with checking the auto generate Lightmap uv.
Replies
hope that fixes it!
I have tested out @Adelphia s workaround and it helped. Does anybody know why this happens?