Hi folks, finally, I complete my pack. You can access the video containing the highlights, so please, have fun! Video preview: https://youtu.be/vkZXnj2-5tgProduct Link: https://www.artstation.com/a/7088305 Accompanies:104 .TIFs 104 .PSDs VDM Zbrush - Separated by CategoriesTutorial How to use in Substance PainterTutorial…
Hello, What is the right way when it comes to creating inner mouth of the character ? I understand that teeth and tongue are separated elements/objects (or tools if we are talking in zbrush language) but what about that inner part ? (dunno how do you call it on english language) and does it have to be separated as a…
I thought that i was able to figure out problems when baking normals but i guess i can't xD. Having problem with only one mirrored piece in my scene, i am using the right tangent space, and i also have tried to make the shading on the lowpoly flat using sharp edges but the seam persists, also tried the ''Fix Mirrored…
Hello, I'm in the middle of an art test where I've been asked to create an environment diorama. In the Maya scene there are hundreds of hand placed props, a lot of which contain alpha. Now I know how to turn Cull Back Faces on/off but as far as I can tell there's no way to group select and turn Cull Back Face to OFF for a…
Hey Guys, I wanted to know if the program about to describe is available or if it isn't would love to see something like it. I'm looking to see if there is a program that creates a library from your textures files locally on your computer. You can input them into a material and view them as a sphere similar to how…
Over the fall and winter of 2012 I worked on a variety of weapons and props for Digital Extremes Star Trek the Videogame, via Art Bully Productions. Below are the realtime and highpoly source files. Gorn: Attack Drone Arc Driver Medkit Programming Arm Lymax: Crossbow (the least Trek weapon ever?) Vulcan: Container and…
Hi everyone! For my year 3 Capstone project at Durham College, I'm making a turn-based RPG in Unity. The capstone release will be in April, containing one playable area and enemy type; but I will continue work on it after graduation! (After all, I need something to in the downtime while aggressively hunting a job!) Follow…
Hey what's up guys, I'm gonna make a classic film noir detective's office as like an exercise in modelling/texturing/irony/etc. (in UDK!) I will fill this detective's office with all the things any respectable detective would have: a hatrack with a fedora on the hatrack, a snub-nosed, various whiskey containers (or brandy,…
I'm in the process of texturing a gun model, and I've used my material id map to separate all of the smart materials when originally baking the textures with ddo. However, I've realized that I want to make bolts (originally contained within the same material id color as the dark metal for the weapon) silver. Is there a way…
Figured I'd start a character thread. You can see more of my work at www.smessierobjects.com. Some new work for Terra, the same game I built the space marine dude for. You can see the game in progress at http://starcave.net. Most of the stuff they have online is older, and they're busy putting together a new demo for GDC.…