I'm in the process of texturing a gun model, and I've used my material id map to separate all of the smart materials when originally baking the textures with ddo.
However, I've realized that I want to make bolts (originally contained within the same material id color as the dark metal for the weapon) silver. Is there a way to add a new material similarly to the process in the beginning, after having already created and edited quite a few of the ones already there?
Will adding a new color to the color id map mess up all of the work I did previously on my existing materials?
Thanks!
Replies
The easiest way to achieve what you are looking for is to updated your color id map with the bolts that you want, then use the "reimport inputs" on the main DDO window, swap out your color id and re-render, and you can just add a new smart material on your bolts!
Let me know if you have any more questions!
Another question I have is about resizing. Currently I'm working on a model that has a 4096x2048 UV map. Is there a way to input this into DDO so it creates materials that don't stretch on the model?
Thanks
Are there any settings I can change to get crisper, less pixelated results? I'm working at the 4096x4096 resolution at the moment.
Thanks!
http://i.imgur.com/fEVF5uZ.jpg
I've changed a majority of the texture sizes to -2 thinking it would make them a little crisper. But I can't get anything NEAR the quality of this for example.
http://quixel.se/sites/default/files/images3do/3dobig1.jpg
Maybe there's a setting I'm getting wrong? Thanks!
http://quixel.se/usermanual/quixelsuite/doku.php?id=ddo_samples
You can see there how they textured it, and look at the details.
I think that answers my questions in this thread - thank you very much! I did have another question in a different thread on editing masks figured it would be better to keep the topics in separate threads to allow other users to find information easier.
Thank you for doing that, it makes it much easier to keep track of everything