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ANSWERED: Adding new material mid-process

I'm in the process of texturing a gun model, and I've used my material id map to separate all of the smart materials when originally baking the textures with ddo.

However, I've realized that I want to make bolts (originally contained within the same material id color as the dark metal for the weapon) silver. Is there a way to add a new material similarly to the process in the beginning, after having already created and edited quite a few of the ones already there?

Will adding a new color to the color id map mess up all of the work I did previously on my existing materials?

Thanks!

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