I've been doing a lot of quick sketches, pieces and parts of people, nothing really to show off as of late, but recently I decided to try a likeness. I was on a huge X-Files kick and decided to go for William B. Davis as the Smoking Man, the end goal being to capture that sinisterness and mysteriousness he brings to the…
Been unfocused, small update. Gonna go work through the numbers. Realised the skeleton was off quite a bit on quite a few areas and will have to adjust that.
I'm available again. You can se my latest artwork on my Artstation page and my Blog. https://www.artstation.com/artofoz https://artofozfuerst.blogspot.com/
Hi Guys, just now i finished and uploaded my first tutorial on how to create tileable textures out of non tileable photoscan bakes. You will learn how to make multiple maps tileable at once. In my tutorial im working with 2 Textures. A Photo from a treebark and a photonormal of it. Quick and dirty. Sure you can work with…
Hey there, I'm having a strange problem with Max, I can't seem to load a viewport background image. I'm going through the 'Alt-B' menu and when I click to open the file browser, I can't actually open the image. The file browser displays and finds all the relevant images in the folder I navigate to, but clicking 'Load' or…
So I need to start a new project. I can't be lazy!! I'm going to title this one "B&E (Buchanon & Elswood) Terrestrial Storage Facility". A little back-story will be that this is a mining/storage facility that was abandoned when the planet ran out of resources. There is a dome around the facility. I played around with a…
I've been trying to figure out a workflow for myself creating hair cards in Blender. I tried a bunch of add-ons but I'm too smooth brain to get them to work for me so through a lot of struggle and perseverance I finally managed to make something that I enjoy and helped. oh I didn't expect the images to be so big, I'm not…
Here are some shots of 3 out of the 4 environments we are planning for Hero forge. We used a simple RGB multiply in max to check our lightmaps. *huge thanks to www.handpaintedtextures.com. That man saved me hours of work on the town scene. I took his modular medieval home texture and created my own from it* Heres how we…
i'm with 'who cares'. It's all a matter of taste, personally i prefer reading a good novel over playing whatever awesome game. Better graphics equal bigger hollywood explosions and the stories and gameplay in games still can't hold a candle against a good old book. One day it might, but i suspect it will go down the path…
Does anybody know a way of adding some depth to my mesh painting- for the normal I have the normal of the planks going into A of a Lerp, the plaster going into B and the vertex mapping into the Alpha. Which works great for the painting and getting it in place. But when there is an edge between the plaster and the wood on…