Hi Guys,
just now i finished and uploaded my first tutorial on how to create tileable textures out of non tileable photoscan bakes.
You will learn how to make multiple maps tileable at once.
In my tutorial im working with 2 Textures. A Photo from a treebark and a photonormal of it. Quick and dirty.
Sure you can work with more maps like AO,Height, Roughness and so on...
Its still the same workflow.
Please let me know what you think.
Thanks,
Gazu
[ame]
https://www.youtube.com/watch?v=-B-xAhujpuI[/ame]
Here some of my Photoscan results made with the same technique i explain in the tutorial, rendered in Unreal Engine 4 with Diffuse, AO, Normal, Roughness and Height:
Rendered in Marmoset with Diffuse, Normal, Cavity, AO and Height:
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Well, i would like to add voice but at the moment i have no mic.
I will order one for skype, games and tutorials.