hi! thanks for the reply. i did see that video and it was helpful. however, the reason i didnt use that or particles in general is that that is used more for more realistic hair textures and i wanted a smoother more stylized look. thats why i went with curves and then turned it to mesh when i was done :p
Hello, its my first post on polycount. I am a 3D Environment artist with 2 years experience in metaverse industry, but now I want to break into games and create something more realistic. Before applying to a job, just want to hear some feedback and review of my portfolio pieces. I think I should add more breakdown…
CLOSED Hey everyone - thanks very much for the interest in the project... however, we have already found someone for this role! We may hang on to some of your names / portfolios for future jobs, though - you all are super talented! --- Quick Summary --- Goal: Define an art style for a real-time 3D game Input: Description…
Animators wanted (to senior level) Leading UK Games developer ref: 375075 Description Fantastic opportunity for exceptionally talented 3d animators to join one of the UKs leading independent games developers. The studios last title - was released to mass critical acclaim - and was proudly developed as one of the launch…
Sledgehammer Games, developers of Call of Duty MW3, is hiring! We're looking for a top-tier Prop Artist to join our team on a temporary basis. Projected project length: 6 months - 1 year. Description: If you believe you possess the knowledge and skills to bring props to life for a best in class title, the Environment Art…
OK ok, risky thread here but a very interesting one if you think about it. 60 frame per second! Ha! The famous 60 frame per second that most PC gamers acknowledge daily in their games. The same thing can't be said for consoles users knowing that most games nowadays on consoles can't catch constant silky smooth 60 frame per…
Hello everyone, I will start this thread to post my weekly updates for my Necromancer project. I am really looking forward for your thoughts and feedback! The main focus of the project is the necromancer, the playable character. I wanted to create an elaborated character, to show the development stage throughout the game…
Hey people! This is my first personal project where i try to texture and model following a photorealistic/realistic art style. In my opinion, 50% of the total look will be given by good lighting and composition, but for now i just need to know if i still have to adjust issues, or if i can feel proud of what i did and put…
Hey Guys, this is my first post on here so hello to all of you. I've been working on this generic Male for a bit and was looking for some feedback. I'm a student and don't have that much experience with Characters yet and basically none with a realistic look since i've been doing mostly stylized stuff till now. Im quite…
Introduction:Hello, my name is Jack. I represent SymmetryGames as the lead 3D artist and Director of Prevail, our latest game concept. I have decided to create this thread for one specific reason. Currently, our studio is looking for a Visual Effects artist for our latest game, Prevail. This position will be more clearly…