i recieved a job in wich i have to fix this mesh in order to properly unwrap it and map the textures on it, i am not used to this kind of job, i always create the models from scratch, any suggestion on how to do this in a time efficient way? in this example i've already applied an option within blender called Tris to quads…
Love the lighting on the figure, and the soft bounce lighting! What's the source of the red light? Need to see the source, otherwise it's a bit confusing. Also why does the red light cut off in a diagonal mid-way up the wall? Statues typically have a base below them to stand on, they're not just stuck in a niche all alone.…
A small team of people; me, my two brothers and a famous streamer named bundun are making a "Plants Vs Zombie GW" type game, only one of my brothers know how to model stuff in 3D the amount we need but he 's to busy. so we need YOU to help THIS GAME! down here is a list of what everybody does so far: NotTimson (one of my…
Hello dudes and dudettes I just finished moding my desktop, and after it i decided i would share how i did it with a nice tutorial for you to follow. The tutorial is here. http://www.pedroamorim.com/forum/deskmod/ dont know if this is anyusefull, but anyways. here you have it.
I have a single mesh, which has like a crack in the middle, and i want to split it in to two seperate objects. Ive tried remeshing with a intersection boolean but that just makes my model a big blob (and i want to preserve my details) how can i do this?
My 1920x1200 24" broke down so I slapped on a 19" 1280x1024 until I can figure out what I'm going to get to replace it. A lot of my windows are going off screen now in max...I was just wondering if anyone knows how I could reset this?
Hey, I want to make wings with feathers for a game creature, should i uvmap a single feather and just have an array of individual feathers? Or do I need to combine them and create a unified uvmap and texture that instead? Thanks. I am just not sure how to go about uvmapping this
Hey guys, now let me explain, i am making a few scopes and i am wondering how do they texture the glass for the scopes? I have been trying but i seem to have a really bad looking glass. Is there a special way its made to look good? Thanks
Hey guys, I'm sure that I'm not the only one who want to know how to make those handgun details. The big question is he only texturise it or he did it in zbrush or 3ds max ? This is the Picture of the gun and I putted the detail in the red Square line. Thx for your time :)