Hey guys, I'm sure that I'm not the only one who want to know how to make those handgun details.
The big question is he only texturise it or he did it in zbrush or 3ds max ?
This is the Picture of the gun and I putted the detail in the red Square line.
Thx for your time
Replies
Then position it with overlay to your uv shell.
But I wouldn´t do that : P
I'm not saying it's better to go this way over using nDo. I'm just trying to offer an alternative method.
Nice Thx !
Make a map like this (you can have this one, but this was done <60 sec in photoshop, so I didn't pay a lot of attention to the spacing. To make your own, just use the diamond pattern gradient tool in photohoshop and arrange the diamonds into the correct tiling pattern.
Then all you have to do is
- make sure you have Uv's on the handle (or if the handle is fairly flat you can use the 3d method for a projection instead).
- Mask out the shape on the handle where you want the detail
- Apply as surface noise, and tile it to get the size of detail you want.
Super simple, this example took me about 3 or 4 minutes to do. Not the most amazing but with a little more time and attention it would look perfect for whatever you want to do.
Wow Dude !! This video is Awesome ! Thx
:thumbup: Thanks!