Hey guys I'm making a model based off of Vivane Kosty's art https://www.artstation.com/artwork/mEmga Blockout Spent just, an awful amount of time blocking out the head. Might have left the body out too much. So i'll have to attack that tommorow. [current]''
Hello there! I am creating an environment with some handpainted textures, and what i want to know is how I could make it look prettier and hopefully put it in my portfolio one day. In other words, comments and critiques are very welcome! Here's my process and progress: The bridge is still in blockout.
Hello everyone I'm back with a personal project involving the creation of cloud volumes using ray marching techniques and 3d volume textures in addition to Interactive Fog/ Mist Particles. I'll post my progress here :smile: Here's my current blockout for my final scene.
Hey everyone, dug up my 1911 blockout last week and finally finished the hi-poly for it, Low poly and texture are coming soon. This project was actually inspired by the folks whos working on "Escape from Tarkov" but with a vintage ww1 style A 28 rounds snail drum + suppressor because why not?
Starting to create this legendary submachine gun from WW1. My aim forthis project is to practice on my baking and getting some nice normals going, along with practising my texturing. Got a base blockout done for scale, now started the outer barrel, which i can quite pleased with so far.
I got the opportunity to work on the heavy machine gun from Halo Reach (and a little bit of Halo 3) for Installation 01. Here's the finished high poly: Initial blockout: I'm having too much fun with this one, currently working on the low poly. Comments and critiques are welcome!
I'll be making armor and weapons based on a lion. I think the helmet could be used for multiple classes, but for now I'll assign it to the knight. Since I'm just starting right now, here's my reference sheet: Reference sheet: I'll have a blockout done soon, will post updates.
Hi everyone, this is my first artwork trying to use a 3d blockout. I want to know how to improve the use of photos and the lighting, also if you think that I need to put more detail in the scene or something, anyway feedback about anything is welcome, thanks!
Hi Polycount, I'm back with a new project, this is the most ambitious project I'll be creating so far. This is the beginning of my senior project at school and I'll be creating the Remora by Ian McQue. I will be posting updates as I go, feel free to critique at anytime. Reference: Current Progress: Blockout:
Hello, I am a graduate from Full Sail University and I would love to share the projects I am working on. Feel free to comment and critique on anything you like! First post is a project I just started. A Sewer Environment, still working on the blockout.