Hey guys I'm making a model based off of Vivane Kosty's art
https://www.artstation.com/artwork/mEmgaBlockout
Spent just, an awful amount of time blocking out the head. Might have left the body out too much. So i'll have to attack that tommorow.
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Replies
Thoughts?
I prefere the shiny one, but I think its too shiny in the neck, so I'd have to fix that.
Been working on trying to do hair for a while now. I think It's missing detail. I think I've been looking at it for too long. I'll start on the fabric tomorrow.
There are some normal map errors too that i'm only noticing now. It seems like things become much clearer when I post them here haha
Hey gang, Did a little bit to the hair based on some threads I read. I"ll link them in another post. I'm messing around with some presentation here to really make it pop. I still have that stupid error on the top of the hair, and I'm still having trouble figuring that out, If anyone can offer any kind of assistance that'd be really appreciated.
Also, Made a little gif that y'all might find pretty cool.
OH, and the background is not mine! I googled CyberPunk city street, and grabbed the first thing I saw. IF this isnt cool, please let me know.
Here's the critiques that I got, Hopefully they can help someone else as theyve helped me. I wont be able to work on this until next week, but I want to put this reminder here for myself and others.
-----"There's a lot of problems here. I think the core of it is, you went high poly and costume wayyy too early. The anatomy is all over the place here. I'd reduce this back down to a lower poly, retopo'd mesh and keep sculpting for a while til its more solidified. Just a few of the things I see: The neck is too thin and long. You dont have any trap muscles built. The dip between the abdomenal muscles is way too much of a canyon. The boobs look too low. The deltoid is bulging too much. The calf muscles are too long. The hands need a lot of definition and love. The face is pretty jacked right now. The lips need a lot of refining. The planes of the face need work, and a lot of the landmarks need to be seen. The nose is too thin. Honestly, the hair should be the least of your worries at this point. Even though you are covering up a lot of the character with matte black costuming, the base really has to be solid underneath. Build a board of reference, or better yet I highly suggest buying Eliot Goldfinger's Human Anatomy for Artists book."
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Hey man,
So here are things you need to double check:
1. Ulna and Humerus is supposed to somewhat equal in length. Due to extremely long humerus, the deltoid appears to be very small and short.
2. Left arm is definitely need to be fixed since it bends abnormally. When you pose your character, you have to re-sculpt certain features since they will be distorted during posing process.
3. Even though you decided to go for fantasy ears there, but it still needs to have some sort of realism so people can relate to. The helix is very thin. If you watch Lord of the Ring, Elven ears are close to human ears.
4. The glossiness at the neck creates a unwanted seam there.
5. I also have a feeling that the armpits are high as well
Bottom of the body looks good to me
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your details are reading as all similar sizes, especially on the legs. look at the holes and details on the legs in the concept, and look at the holes and stuff on your execution
Hope everyone finds these as insightful as I did.
I made the lips bigger
Made the eyes more hooded.
Thickened the nose.
and brought out the land marks of the head more.
I think the bottom half of her face is coming out too much, but Maybe thats just me. Any thoughts on this?
-"I think the problem here is you trying to capture a concept painting without solid foundation of anatomy. Remember that bringing a concept drawing into a 3D model taking lots of practice to make it works. Even so, most artists I know still using real human face as reference to guide them through the process of anatomy. So I suggest you should slow down. Break open the anatomy blocked gate first before you can move on to do something like this."
From one of the previous people who critted.
SO I went ahead and gathered reference and sculpted to that.
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Concept has a smaller more feminine face, larger eyes. Shoulder line is very different., sloped in concept vs. squared in yours. Ears in concept are peaked differently.
Hairstyle reminds me a little bit of Cheryl Ladd in Millennium (terrible movie!) Might give you some reference though. https://yooniqimages.blob.core.windows.net/yooniqimages-data-storage-resizedimagefilerepository/List/10231/684b23b7-d01b-46af-8db4-c5bf4d96e848/YooniqImages_102317591.jpg
Also try "up do mohawk"
https://www.google.com/search?q=up+do+mohawk&tbm=isch
For the face I was thinking that once i get the head to a place that's good. I could push and pull it to match the likeness of a celebrity or model that matches the concept pretty closely.
Thank you for the reference on the hair, I was thinking, that i'd approach it the same way Slosh did on their wonderwoman model or How Tits did on their shiva model.
Thanks for the critique on the body too. I'm starting from the start on the body, and i'm going to approach it the same way I did with the head,
@BagelHero
@skodone
I'm not exactly understanding this comment
"You still have the zygomatic, eye bags, and nasal labial folds merge together. Thats why the face look incorrect. Watch the map I draw above, and bring them out"
I went and googled what those parts of the head were and worked on them accordingly. I like the change they brought about, but I"m not sure if thats what I was supposed to do. Could someone please assist?
@praetus
@francois
ou might wanna look at some ear reference
I wanted to write before but I didn't have the time until now.
I wouldn't start on the detailing just know, you definitly still have issues with the face.
A lot comes down to the planes of the face once again, you can definitly see some are wrong because of the way the light reacts to them. You can also see you moved up in your subdivision too quickly which made the surface woobly and uneven at places.
I would try and correct those at the lowest subdivisions possible.
The ear does look odd and misplaced.
You do have indentation next to the nose, very bold traits (female tends to have softer traits)
The eyes socket/eyelid is wrong, I understand you wanted to make the lower eyelid visible but the crease really doesn't work.
Same for the top eyelid. The crease is there because the eyelid envelop the eyes, you added a crease but the eyelid doesn't look like its envelopping the eyes at all.
Anyway I'M not super great at paintover, I just tried to highlight were you went wrong with the face planes.
I believe this might help you better understand and see those mistakes for yourself.
I'm just now getting over a fever, so I'm back to correcting this thing again.
I tried to attack it by addressing the notes you made
-for the planes of the face, I went back down to my lowest sub division to hit those right.
-I addressed the ear as per your corrections. One critique I got was it looked too "placed on" i'm not sure if you share that opinion.
- I didnt notice the indentation on the nose before, but before i read your comment I think someone else mentioned it again. Thanks for bringing it up. I softened the area around there.
- With your paint over, I think I understood what you were saying about the eyelid not enveloping the eyeball at all, but I'm still having trouble with it.
PS this thread isnt super dead i'm just taking a break to improve my skills before i tackle this again.
Have you heard of Kuadro? thats what i use for my reference