Hey guys I recently tried re-opening an older project that I want to take some renders of for my portfolio however it wont open and gives me the crash report below. I am worried that the file might be permanently broken. Is there any way to resolve the problem? MachineId: EpicAccountId: Unknown exception - code 00000001…
Shroud's Burden What is Shroud's Burden? A first-person stealth action game, inspired by Thief : Deadly Shadows, being developed by 6 people. How serious is the development? Relatively serious. We always have a team-member on, working on something. The release date for the game is TBD, but we are looking to sell. Timeline…
Wanted to ping the group and see if anyone has any low-poly tips and tricks... Currently I'm working on queen of pain (pics below of the high poly). Her low count is 450 on the head... right now my upper horns clock in at 80ish, and lower horn at 50ish poly's hair at 280ish. (leaves about 70-80 poly's to chop down or 30-40…
Does anyone know if there is a way to blend/overlay a detail normal map over another in UE4? For example, you have a plain marble wall (UV1) and want to add detailed normal information along the trim (UV2). The closest info I could find was…
Hello fellow animators, here is a WIP animation of a 3 combo sword attack that I've made. Looking for some critiques and suggestions to push the animation further. Cheers! https://syncsketch.com/sketch/457193be994c/
Hey Guys, I just wanted to post this thread here to get some feedback for some items I created. You will be ❤❤appreciated❤❤ if you can give me some suggestions on the concept/texture/chartlet or else! I will refine it according to your opinion. ❤❤❤❤❤❤❤❤❤❤❤❤❤❤❤❤❤❤❤❤❤❤❤❤❤❤❤❤❤❤ Please see the links below.…
Have been working on this "oldschool" M1 Garand for a while. I would like some strong critic on this. Its all hand painted except for some brushes i made from textures that i used for grunge. Some textures are bigger then what the are supposed to be if it would be put ingame. Its not all fully optimized yet i will remove…
Hello guys! It's my first post on Polycount and I would like to present you with my newest piece the Sith Nightmare. 45K triangles. Zbrush, Maya and Substance Painter Rendered in Marmoset Toolbag More Renders on https://www.artstation.com/artwork/oObxEq