Does anyone know if there is a way to blend/overlay a detail normal map over another in UE4? For example, you have a plain marble wall (UV1) and want to add detailed normal information along the trim (UV2).
The closest info I could find was
https://forums.unrealengine.com/showthread.php?45063-Multiple-Normal-Maps-on-Separate-UV-Channels (which seems to have issues of its own) but I'm unsure what nodes to use to specify that the detail texture should be mapped to UV2
Any help appreciated!
Replies
http://blog.selfshadow.com/publications/blending-in-detail/
TexCoord with different index values sounds right to me for using different UV maps. But I don't work in UE4 that frequently to know it by heart.