Hey everyone! Welcome to the 91st edition of the Bi-Monthly Environment Art Challenge for the months of July and August! This challenge is a way for real-time 3D artists to test their skills and create a piece of work based on concepts provided. It's open to those of all skill levels and we do our best to provide…
http://www.cowmasterstudios.com/portfolio.html Im still new to this site, so I dont know how to post Jpegs up here... I need crits on my... School Environment Bathroom Environment Soap Prop Toilet Prop Flag/Pillar Prop Shield of Time Prop Any suggestions would be most appreciated! These are all meant to be for in game use.…
Hey guys, i really need your help. I am trying to set up images planes in photoshop, and then set up inside in 3D max 2012 for modeling. I am trying to crop and line up this image reference from the blueprints site T17E1 Staghound Armored Car…
At the moment I'm doing the texture at 2048 x 2048, but I'll drop it down later. I know 1024 is a bit big for something like this. I'd probably do it at 512 or 256. The thing about this scene is its not exactly for game art practice. I'm trying to keep it low as if it were for a game - so I can get into the habit more -…
Hi guys, I am having fps-troubles with a level in UE4. For some reason my fps suddenly cap at 35 while playing and sometimes even drop down to 25. This happens in a level which ran pretty smoothly at 90+ fps a couple days ago and I just don't know what happened. I am using speed tree models and the animated leaf shader…
thank you for posting this :D , it saved my butt. I was hoping you could post some props, i really want to study the style on how and where you put the damages (dirt, grim and etc) on a prop. I mainly want to know on how to paint a prop dust on an prop.
Hi Ibi, Overall I liked your portfolio set up its sharp clean and it looks professional only a few gripes. I'm viewing your page at 1280x1024 resolution and your font is a little too small and is a little too hard to read because it’s so close to the color it’s on. Here's what I thought of each piece. Interactive kiosk It…
Reimporting then the brush cursor alignment /assuming the pivot is off/ no longer centered to the model. (don't know how to adjust the pivot in Zbrush) I use the x option to create a symertical standard brush stroke here or there and it doesn't work like it should the left side is off and doesn't retain any stroke details…
hi, i made a series of mudbox tutorials, covering techniques for sculpting prop/environment stuff. to spread the word, i also post them here. i think they are mostly useful to beginners or intermediate users. the techniques applied there, can easily be transferred to zbrush also. Mudbox techniques for props #1 - Wood…
This is great, love it! My first impression is the wood props could use a bit more attention to how real-world furniture is created. Usually the wood grain follows the longest dimension of the part. So the desk legs should have the wood grain be parallel to the legs. Etc. Keep going! You're on the path to making really…