Status: UnavailableTime zone: GMT+2Availability: 16 hours per weekend. (40 starting in July) Good day! My name is Jonathan and I'm an environment/technical artist looking to get involved on freelance or contract basis (part-time). You can view my previous works and contact information here: http://jonathan3d.com/ A degree…
Hi all!I would like to have your opinions and your critiques about my current project... I'm trying to build a sci-fi outdoor environment with a few buildings, I'm modelling walls by a set of modular assets that share one PBR material based on a 4K atlas texture. I'm using Substance Painter for materials, this environment…
Hi, i finished my first environment piece for my portfolio and i wanted to share it on the forum. It took me 3 months working in the evening after my full time job and at this point i can certainly say that i learned a lot in every department from modeling to texturing and rendering, a great experience. Anyway enough…
Hello, this is my latest Unreal Engine lighting project. I’m always open to feedback on my project. I baked the lights with GPU Lightmass, adjusted the color balance in Adobe Photoshop, and made additional adjustments in the Post Processing Volume within Unreal Engine. I also edited the video’s color adjustment in DaVinci…
Hellooo, starting up a thread to track my progress re-doing an old environment piece inside of Unreal Engine 5. Any critique along the way would be super appreciated! Thanks! Concept Art Current Progress Iterations
Howdy! I've been working on this UE5 scene on and off while learning Substance Designer, and finally got it to a state that I feel comfortable to ask feedback. I am relatively new to environment art and this time I decided to use exsisting concept instead of making my own. So, the scene is loosely based on the concept by…
Hey all, heres a project I've been working on. Let me know what you think. reference of environment These are the modules I used to build the scene, still pretty basic but pushing it along as i go.