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Environment

Hey all, heres a project I've been working on. Let me know what you think.

3970_1101138579_submedium.jpg

reference of environment

camera_shot.jpg

modules.jpg

These are the modules I used to build the scene, still pretty basic but pushing it along as i go.

Replies

  • Sage
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    Sage polycounter lvl 19
    the reference looks really cool. Hope you finish it.

    Alex
  • NanaD
    Oh wow, its looking really nice so far, and the reference is soo cool.
    The only thing I would suggest is to bevel the edges on the windows, they look really sharp.
  • Jeremy Lindstrom
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    Jeremy Lindstrom polycounter lvl 18
    be careful if I recall correctly you are using a reference that is created in 3d to begin with so make sure if it is to give proper credit, so it doesn't look like you are ripping someone else's work.
  • Kunani
    Hey all, heres an update on the environment

    lit_tex.jpg

    lit_wire.jpg

    prop_lit.jpg

    prop_wire.jpg
  • Mark Dygert
    Looks great! Awesome work!

    My only crit would be that you had a nice interesting row of curved buildings and at some point that was lost. The building and pieces are ace, but final presentation is kind of a let down considering how you blocked it out and how close to the ref it was.
  • Jet_Pilot
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    Jet_Pilot polycounter lvl 10
    i got a question... the second to last picture, the red brick material... is the morder supposed to be sticking out?
  • pliang
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    pliang polycounter lvl 17
    Love the subtle red colors and all....very promising stuff...the geos look pretty well lined up too.

    In anyone's interested...I think the reference belongs to Chen Qing Feng, some guy in China...
  • SHEPEIRO
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    SHEPEIRO polycounter lvl 17
    sorry i dont think im looking at the same peice as everyone else, im seing alot of simple problems that I wouldnt want in a portfolio peice.
    namely-

    - the windows proportions and panellling are wrong and dont look believable

    -you have alot of tiling textures that could be handled better to give alot more interest and solidity to the scene, the road for example is one continuous map, it would look so much better if it had gutters and/or the stuff that collects here at the sides of the road, dirt debris etc
    also the wall at the end of the road needs water damages etc at the base, all these things adds to the amount of textures you have to make but really help sell a scene

    -some issues in the last scene with the brick texture tiling around corners, fix it so it matches


    good start, needs some love though
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