Hi all, My name is Chris and I am available for contracted Environment Art/Prop work. I have been in the industry for 9 years at Ubisoft and have been modeling for over 15. My strongest points are clean, efficient and quick modeling/unwrapping. Experienced with 3ds Max (12 years) Photoshop (15 years, however I use it less…
Hey Everyone, after finally getting to grips with cryengine, i am creating this thread to show my process with this project and will be requiring a lot of critique and advice towards my work so can make more professional and more towards next gen. I will be updating this thread nearly everyday to document my progress and…
We'd like to hear from the industry's most talented environment artists. You will be designing, building and texturing the world, have the technical knowledge to achieve great looking results and the skill to get the most from next-gen consoles. Advanced skills in one or more of the standard industry 3D packages essential.…
Hello fellow Polycounters. I believe this is my first thread on here. Feels kind of weird actually. Anyways, I am working on a new piece. I want to do something a bit (emphasis on 'bit') more environmental in stead of just a single asset. I had finished putting a tank in my portfolio and came across these images below:…
Hi guys, from now on I feel comfortable to show you my current project for school - to be a bit more precise for my bachelor thesis. Long time I was just a 3d/game enthusiast doing 3d art in my spare time. Aside this I am a student at a school for graphic design with the focus on typography and corporate design and most of…
Hi all! I'm currently working on a game taking place in part on an airship, and I've been wondering what's a good way to create high performance, "dynamic" sky environments? My searches have shown skyboxes + skydomes + HDRIs/cubemaps are a typical solid option, but I'm not sure about more in-your-face clouds as well as…
I’ve had an interest in 3D for a long time but only recently took the plunge. After taking some courses, I dedicated the last 4 months to one big project: recreating and tweaking a kitchen environment I found online. My Workflow: * Modeling: Blender * Texturing: Substance Painter & Illustrator * Rendering: Unreal Engine…
Project Description: On an isolated island tormented by monsters and magical horrors, a shipwreck survivor must quell an ancient god who threatens to rise again and wipe out the island’s inhabitants. We’re working on a medieval fantasy RPG project. With Unreal Engine 5 finally available in Early Access, we’re looking to…