Here is some of my first year uni work, its my first time using PBR textures and materials. I used max to model, Photoshop for textures and marmoset 2 for screenshots. 2048 textures used Heres a wonky turntable aswell http://www.youtube.com/watch?v=fmaAs-XyGhw&feature=youtu.be
Hi everyone .:) It's been a long time since I don't post something.:poly142: So I continue a "old project". It's a part of my desktop with PBR render. Here a wip with old albelo : Here the last update : All comments and advices is welcoming :poly142: [edit] I changed specular of subwoofer, the emissive of lamp and the…
While i'm getting the hang of PBR in plastics and metals, i'm having a hard time working with them when it comes to environment modeling. Does anyone have any good tutorials or articles on the subject?
Hey gang! Anyone know a reliable way/guide to transferring a set of pbr textures from one mesh to an identical mesh with a different UV layout? I had some trouble with the normal map last time I tried this from what I can remember. Thanks in advance
Hey folks. I decided to make a cracked concrete with some mud inside the cracks to push my PBR skills. Hopefully you can give me some crits. I rendered the texture in few different environments. Here it is:
Hi Folks, I thought I would share my recent work; Real time Mauzer built to practice texturing for PBR. Rendered in Marmoset. Software used: Maya, Softimage, Zbrush, Photoshop, DDO, Marmoset Hope you like it.
Hey guys, here's my lastest project project. First pbr stlized done in substance painter. I really liked the end result. Done while doing a awesome mentorship. Better quality / Marmoset : https://www.artstation.com/artwork/4bEy4W
Hello! I’m Joaquín, a 3D Artist with 8 years of experience working
in the game industry. I specialize in environment and prop creation. I’ve primarily
worked in realistic Sci-Fi Unity games but i've also been employed for
stylized/lowpoly work. I am available and looking for remote work. I’m open to work
in part-time,…
What is the workflow and tools for managing PBR based trim sheet atlas? Is photoshop and manual labor the current way to do it? It is pretty straight forward if you don't have lots of stuff but keeping complex high resolution atlas with all channels is very labor intensive.