I thought I would share my recent work;
Real time Mauzer built to practice texturing for PBR.
Rendered in Marmoset.
Software used:
Maya, Softimage, Zbrush, Photoshop, DDO, Marmoset
Hope you like it.
There are no words to describe how much it helps having this amount of geo detail. It makes every part believable, and not look like stickers. You also get a lot more detailed shadowing. Texturing work is also great. I really hope to see this quality in games in the next few years. Awesome work man, breakdowns wanted!
I saw this on artstation and was very impressed; the minute details are just impeccable — the closeup of the front post in particular just looks... real. Fantastic work!
Looks great
Most of the renders are pretty underlit making it hard to see the definition tho, more contrast
would also be more exciting aside not much to say. A bit of personalization could bring it over
the edge, and the wood rough/spec feels a bit off
Replies
https://cdn.artstation.com/p/assets/images/images/001/056/428/large/madina-chionidi-6.jpg?1439126644[/img]
Looks amazing! Will you share wires/flats?
Er, unless it's a massive coincidence that's the name of the weapon, not a statistic.
Most of the renders are pretty underlit making it hard to see the definition tho, more contrast
would also be more exciting aside not much to say. A bit of personalization could bring it over
the edge, and the wood rough/spec feels a bit off
what did u use to texture it?
I'm super happy that you liked it, thank you for the kind words!
I'll try and post some flats if I ever get time