Doxturtle, I extracted the information from a rough wood texture. I edited levels, applied a median filter (not sure if that's the right name) to get rid of most noise, masked some bits away and then converted to a normal map with xnormal.
After that, I used the map to add roughness on those spots.
I thought this was the best approach to mimic dents and crevices and what not. It's not perfect but I think it did the job.
Doxturtle, I extracted the information from a rough wood texture. I edited levels, applied a median filter (not sure if that's the right name) to get rid of most noise, masked some bits away and then converted to a normal map with xnormal.
After that, I used the map to add roughness on those spots.
I thought this was the best approach to mimic dents and crevices and what not. It's not perfect but I think it did the job.
Bram
Let me see if i get this right.
You took the wood texture,
adjusted the levesl to where its what we see here.
took away most of the noise.
then converted it to a normal map?
I don't have the exact process, but yes, that's about how I got to that grayscale texture. There probably were some more minor steps which I don't remember.
I didn't need the color information anymore because I blended multiple wood textures for the diffuse.
Replies
Looks great, the texture gives the feeling that this thing laid somewhere for a very long time.
not so shure about the lowpoly. Although the polycount is quite low, i think you could still
adjust some areas. i cant tell where, i dont know the words in english for the parts sorry
but keep up the good work
I really like this look. Good inspiration for when I get around to texturing my models
After that, I used the map to add roughness on those spots.
I thought this was the best approach to mimic dents and crevices and what not. It's not perfect but I think it did the job.
Bram
Let me see if i get this right.
You took the wood texture,
adjusted the levesl to where its what we see here.
took away most of the noise.
then converted it to a normal map?
I didn't need the color information anymore because I blended multiple wood textures for the diffuse.