Hello my friends from polycount. I made a wedding cake using software Zbrush and painted it inside Zbrush using Polypaint (picture 001). Everything is ok, but when I exported the texture (picture 002) from Zbrush to use in Cinema 4D it doesn't fit well. I exported from Zbrush the obj and texture, but when I imported the…
I'm seeking a 3DS Max artist for a relatively simple job of simulating and rendering a large-scale smoke plume evolution in an urban environment using the FumeFX plugin. I'll be providing a *.max file of the urban environment. The model is already set up to use Mental Ray; should you prefer working with V-Ray, the…
Huge Low Poly Trees Pack for Unity Asset Store Available Now on the Unity Asset Store! Almost every outdoor scene should have trees to look more natural. And this package contains a huge variety of different trees ready to use for your game levels. Just drag and drop prefabs to your scene and achieve beautiful results in…
TACTICAL | AERIAL | COMBAT Hunting Anubis is a single/multiplayer combat flight sim focusing on near future drone warfare. Currently in a free, open Beta period. Dogfight enemies fully autonomous or remotely manned in the endless fight for the skies of the 21st century. Many features are planned and in production for…
Greetings! I was shown a 3d model of Lightning from Final Fantasy 13 that was redone for Dissidia 012 (awesome game), and I was inspired to recreate a different character from that game as a low res/psp res model. I really enjoy low poly stuff, and am trying to get better at texture painting, so any and all critiques are…
I''m using Cat Rig in 3d Studio Max 2014. I'm looking for the cat rigs ability to control the following: - Knee and elbow swivel - Heel peel/lift - Toe tap/twist/lift I'm also looking for a way to: - enable IK on the head - get a HIP IK gizmo (rotates everything above the hip) and a HIP FK gizmo (rotates hip only) Also,…
Hi guys! Check new real-time airplanes 3d models with more than 4 individual skins for each. Originally created with 3ds Max 2014, textured with Photoshop and Quixel Suite. Rendered in Marmoset Toolbag. 2048x2048 PBR textures were created as base. Please see links below for more information: https://goo.gl/Y3AYKn…
Hah, how many times have you heard THAT? Another sci-fi hallway! This is my first sci-fi environment piece though, I promise you, and I do plan on placing the completed version in my portfolio. Critique, please! This is a basic block in so far. I have intents on breaking up the modular walls and changing those stair…
I have an issue involving V-ray 3.00.03 and Max 2014; basically when I try to render my scene, the render is blank except for the HDRI map I'm using. I've looked at object properties and "renderable" is checked, the layer it's all on isn't frozen, hidden, or un-renderable. I've checked everything I could and did not find…
Hey fellow polycounters, I hope you have a great New year's eve and looking forward to 2015! For 2014 I decided to start digital painting. And for this occasion, I decided to create a blog where I would show all the progress, all the stuff i have done. And for seeing all the things I have done, here's the blog:…