Hello everyone, The workflow that I used in the past was low poly---->smoothing groups---->chamfer modifier (based on smoothing groups)---->Fixing issues---->Turbosmooth This provided me with a high poly and a low poly, which gave me alright bake results. When it comes to baking normal maps I feel like my normal maps…
Hi there! I'm trying to bake my high to low and i'm having some issues around the suction cup thingys. The first image shows the tentacle at the tapered end of the mesh (which lacks detail, cause of less geometry.. but that's a problem for another time). The second shows the same bake but at the middle of the tentacle arm.…
Stylized mutant rat creature made in Blockbench. Created as a Minecraft-style boss inspired by Warhammer aesthetics. Focused on readable silhouette, stylized proportions and game-ready design. Open for freelance and remote junior 3D opportunities.
Hello! I've been attempting to model a lasgun from the Dune series for the past couple of days, however to no avail. I am relatively new to modelling and I have never been too interested in modelling guns up until now, however the Concept Art for this particular one attracted my attention. I must've restarted the entire…
Is there any possible way to bake a texture of cg created hair on a 3d model shaped the same dimensions as the hair itself (including the alphas)? Meaning you use your hair plug in whatever 3d program your using. Make a simple low poly form that contours to the way the hair flows, and then bake the hairs information unto…
what is the best settings to bake ambient occlusion with turtle in maya 2014. I am using bake selected surface with no source surface. First I applied ilrOccSampler and then bake to texture with selected surface option. But the end result is full of black artifacts which make it unusable. I tried many different settings…
I'm wanting to make small environments that I can pick up a controller and walk around it, perhaps taking video as I build up the environment. I have a lot of experience in the industry but so far have mostly stuck with Unity. I just want to a fun personal project but I have multiple thoughts about the direction I should…
www.cncreborn.com is looking for somebody that would be able to make the intro cutscene of Reborn. All the models are ready for your work. Don't hesitate, it may be a good example for your portfolio and a good stuff for us too Renardin6@hotmail.com Examples of what kind of cutscene it will be : Other examples :…
Hello guys! sorry for my english! My problem: After bake, i have a result like this (photo below), so i have a some questions. 1) does it make sense to use UV unwrapping before bake? (i think that need only for textures, i dont know) 2) is it very important to work with hard/soft edges? (to just "fine" result) P.S: I am…