Hello guys! sorry for my english! My problem:
After bake, i have a result like this (photo below), so i have a some questions.
1) does it make sense to use UV unwrapping before bake? (i think that need only for textures, i dont know)
2) is it very important to work with hard/soft edges? (to just "fine" result)
P.S: I am boob, so i have a problems with geometry, but still, is it supposted to look so dumb? i have trained on simple ogjects, and it was looks fine
Replies
You need a good UV layout to bake the maps. If there is no good UV layout, or any UVs at all, how would the application know how to apply the maps to the geometry?