I'm wanting to make small environments that I can pick up a controller and walk around it, perhaps taking video as I build up the environment.
I have a lot of experience in the industry but so far have mostly stuck with Unity. I just want to a fun personal project but I have multiple thoughts about the direction I should be going;
+Unreal Fancy Lighting. I know both are just tools that can achieve the same but whenever I see the nicest environments they always seem to have been done in Unreal
+Unreal Unreal's third person blueprint system seems way more popular than anything Unity does in this regard, they have playmaker but it just doesn't seem as well polished or supported as blueprint
+Unreal Videos show environments in unreal always seem more smoother, less choppy.
+Unreal generally seems to have better quality tutorials on the internet
+Unity I'm much more familiar with it
+Unity Learning more about Unity will help my current studio as they continue to only use Unity
What's the deal? am I really missing something by not switching to Unreal?
Replies
Unity HDRP will probably change the game a bit, but imo you need solid graphics programming to get the best of Unity, while all the fancy stuff is standard in UE4. Basically, our devs want to developp in Unity, and the artists want to use UE4.
Depends on what your goal is really.
This.
For my own entertainment I use both. If I want to do something clever I'll use unity because blueprints are inflexible and c# is not. if I want to do something pretty ill use unreal because it's less arseache to set up than unity.