Hey guys, last day before I have to have this finished. Get to work for the next hour, then I have actual work :poly127: but then I'll come back to work till 1am. Wake up at 4am, get back to work and have it finished by 8 tomorrow :poly121: I got lighting I am happier with, but still not quite, so anymore suggestions on…
Hey, that looks like a weird one Ive tested it briefly on CS2 and everything seemed to work, so Im not sure whats going on. When you say youve tried to run CombineNormals.exe, you mean CombineNormals_86.exe right? (Located here: C: \Program Files (x86)\Adobe\Adobe Photoshop CS2\Presets\Scripts). Although I dont think…
If you're talking about shader code (as opposed to Strumpy): half4 warp = tex2D(_WarpTexture, IN.uv_MainTex); //this is your warped texture samplewarp *= 0.1; //Multiply by 0.1half4 c = tex2D(_MainTex, IN.uv_MainTex + warp.rg); //"warp.rg" is the equivalent of your Channel Mask node //all it's doing here is taking your R &…
Thanks for the C&C dudes, before I do anything else I'm going to go give the rocks a good tweaking. I thought I would make a spread sheet of some of the meshes that are in the project thusfar so I could get some feedback on the technical side of things. How's my poly budget? Topology etc. I dont know shit about this part…
Hello! My name is Alain Berset and I am a freelance Character/Creature
artist from Switzerland working remotely. I am specialized in Game Ready assets. Here is my Portfolio: http://www.alainberset.com Quick overview of my competences: -Character/Creature Design -Character/Creature Sculpting -Retopology -Character rigging…
Hi all. I am doing a personal project based off this great concept : https://www.artstation.com/artwork/8lJD8Q I made a variety of materials for the scene, as close to the colour palette as possible, a few shown below: And the base unreal scene, have worked on the basic landscape/sandbanks first. The larger rocks have the…
Hi guys, I’m newbie here, and this is my first learning project. A Game ready character. I've never worked for a game before, so I don't know whether it actually can be used in a game. So I really really hope received C&C from you guys to improve and hope someday I actually can do a Game job. She's based on concept of…
Hey guys, This was a personal challenge of mine, where I wanted to make a prop that told a story through the texture. This prop is Kill Bill inspired, the idea was what if B.B (the child of The Bride) many years later found some cassettes and a recorder from her deceased father Bill that were made for her, and has been…
Hey everyone, spent the last 24 hours working hard on this awesome Feng Zhu concept, trying to get the high poly ready so I can work on my low soon. Want to spend about a week on this prop. Heres the design... Heres what I have so far, and heres some orthos i took an hour or so ago, hope you like it, and im really trying…
i think im just about ready to start skinning this guy, all though im a little concerned that the design is too boring. the idea behind him was that he and his revolutionist friends would live in futuristic sewers. his gloves/ gauntlets or whatever have pads on the palms that are charged with electricity from his pack and…