Hey everyone, spent the last 24 hours working hard on this awesome Feng Zhu concept, trying to get the high poly ready so I can work on my low soon. Want to spend about a week on this prop. Heres the design...
Heres what I have so far,
and heres some orthos i took an hour or so ago,
hope you like it, and im really trying to make all the Zhu fans happy, so any C&C would be great. I'm doing this project to try my hand in a quality next gen prop, I've read so much theory lately, time to put it to the test.
CHEERS
Replies
Oh and adam, I got the motivation and idea for this prop from you, with that cool Feng Zhu prop you did and placed it under water, that looks sharp man. Although i have no plans for moving parts....yet
But your mileage may vary and I am sure the next 20 people will have better solutions :P
~P~
Well here are the wires for my model, i have the Low Poly model close to done, I am looking for 9-10k polys, so a few thousand off, but theres a few areas i can cut. So these are the 3 models i have, Low Poly on the left, the High poly pre-sub D in the middle, and then the sub D on the right which ill bake from.
and heres a quick render of it, if it helps
So once I have the low poly where i want it, UVING!!!!.......*sigh*
~P~
So i got it down to the polycount i wanted it. But as you can see theres some weird artifacting going on, as in the spine area has those black areas leaking out the sides, inside the front cylinder it didnt bake out properly. Yeah, so I just have a dozen or so little fixes to make, and then try to clean up the noise on my AO bake, and its texture time for me!
Thanks in advance for any feedback
So i think im going to take the rest of the day off lol, this 5 day project has felt like a month :P. Thanks in advance for the feedback
Cheers
Obviously this is all up to personal preference and there was absolutely nothing wrong with the original. But you wanted ideas, so here's mine...
On the right track though!
I'm with crazy fingers on the eyes, I think they're looking oversized right now but it could just be the angle and colour though. Again, its personal preference.
But I wont be able to make the kind of progression ive made this week, cause I just landed actual work.
Ill post some ideas of the paint job when i have a good dozen to show you guys. If you wanna post your own, im all ears.
Thanks guys
I wanted to do the front like that HOT engine look in unreal, anyone know how?
Thanks guys
Oh and I got the poly count under 9k, and could easily get it to 6-7k, but i like its shape. Might make LODs I dont know right now. Lots of stuff on my plate.
Thanks everyone for your comments. Probably going to set up a render later this week and call it quits before unearthly starts. Of course ill still take the feedback if you have something, i know this isnt perfect so you must have some .