I'm learning normal map baking i started from some simple objects and i moved on to something more detailed objects i used arnord and i got something like some weird artifacts.. more clear here this one is from substance painter i don't see anywhere here but when i render in maya that happens first i thought it could be…
https://youtu.be/mIe0ApFTmr8 Some people still do trees like that and I think they are better looking than many naive style Speed tree ones that I saw in many games. With noticeable switch into even not multi angle imposters but rather single plane builboard Although I have no idea how the shader is working there. Seems…
I've recently invested in 3dsmax 2015, mostly it's nice but I really cannot stand how the viewport navigation now works. Whenever I alt+Mouse3 the camera seems to pivot around something different and nonsensical Is there a way to set the viewport mouse3 pan and pivot to behave like it did in older versions?
Alo, wasn't active here, but here's the progress so far. Updated storyboard- Shot4- Working mostly on shot 4 now. Figuring out workflows in Nanite and Blender. test surface mask test blend mask shader tests Lastest screengrab Gif progress so far- Youtube -https://youtu.be/-mlVTfCAZfg Geometry nodes- Started getting into…
The ancles are too fat, in the "ref" the bat is wearing modified combat boots which are normally tight on the ancles and calves. What you have on the model right now look a bit too much like something a Dragon Ball Z character would wear... I would spend the extra polys and make some proper boots which conform tighter to…
Hey RJBonner sorry about the delay its the holidays lol,but yeah dude I love the stuff, I always feel like I suck and work with people that are a billion times better then I'll ever be so I really just try as hard as I can. I mean this stuff takes time I've been doing it since I was 16 I'm 22 soon to be 23 and I dont know…
First of all I want to wish everyone a Happy New Year 2025! I’m excited to share a big dream we’re working on: 3DMarketSquare.com — a new 3D marketplace to empower creators and buyers with high-quality models, tutorials, and exclusive features like 3D MarketSquare Coins and loyalty rewards. We’ve launched a crowdfunding…
Ok basically these black line appear after texturing the mesh and they appear on some parts of the mesh depending on what kind of wear i have on it... Heres picture in marmoset: https://gyazo.com/4f858271fc1e58137acf2664ea017990 after i applied more wear on the edge it got a lot better:…
Hello Can you guys figure out what is wrong with this. I'm trying to change the "Sewing Line Type" from "Turned" to "Flat". But MD for some reason is not allowing it. Here is the full scenario. I'm creating a fabric that needs to have both side. So after creating the first pattern I used "layer clone". It creates an…
I may not be a big fan either or know that much about the guy without looking up a lot of it, but wow if you're going to draw conclusions and BBQ the recently departed you might want to so a little bit of reading... I believe he talked about that publicly a few times and admitted that life is messy and that it would be…