Hello Forum members, My name is Ty and my team is looking for more people to join our project . I have posted here before and our team is almost complete. Our team has been live for 1 month and we have been working hard and created awesome content. We are now looking for a talented members for these positions. Need right…
Hello, everyone! I´ve spent couple hours modeling in ZBrush this general fella and I decided to make him as a realtime model also. So, here´s what I was using as an inspiration/concept... let´s make it 50:50 :…
Hey! I´ve been learning Blender for the past year and at this point I feel very comfortable using it. I´m now seriously looking into building up a decent portfolio. I like to create props/enviroment and have a strong background in Arts. I have started using Unreal Engine 4 but if you´re not using it at the moment that´s…
Hey guys! Just trying to give my lowpoly Tali a cool pose for the low poly thread and my portfolio so I thought I´d use the chance to learn working with Max´s Biped. So far it´s been kind of a pain in the ass... The whole envelope mode feels clunky and it´s hard to keep certain bones from affecting nearby vertexes. I read…
Well this is my first post here on polycount in the Pimping and Previews section and I thought Id show some characters that Ive been working on in my spare time. Its a strange time to post this stuff considering war is upon us but its still peacetime for now so its all good I guess, hehe. These are work in progress…
Hello everyone, I have started a team 3 weeks ago and we are on our way to create a fun and competitive game. We are currently looking for few more talented people. Departments/positions in need with urgency ;D: Urgently - Writer/s - Networking programmer/s No so urgent :) -3d modeler/s At the end of this project we would…
Hey guys, I have ran into another problem. I found this nice little tutorial about making custom cubemaps but mine doesnt seem to work properly :s In the newer versions of UDK it doesnt have the RenderToTextureCube so I have had to try using either TextureRenderTarget2D or TextureRenderTargetCube. I tried using the…
Hi! Here it is my solution to move ANY selected object back to the center of the world:
- create a MEL tab and copy/paste this snippet:
// Get the selected object(s)
string $selectedObjects[] = `ls -sl`; // Check if any objects are selected
if (size($selectedObjects) > 0) { // Loop through each selected object and move it…
You might want to rethink the dimensions of those timbers, they are pretty thick, like basement support beam thick. They are holding up just the roof and walls, not the entire house. Timbers that thick would put a lot of unnecessary weight on the rest of the support structure lower in the house. Also because they are so…
Okay, so after a month or so of trying, I found a workflow which got some nice results. I'm not sure of the quality myself, though I am quite content: Here's an image of a scot's pine tree I modeled. The branch was baked from a high poly mesh, total polycount is 2.3k. Sorry for the crappy image quality!…